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Superheroes of the Trust Game Thread
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<blockquote data-quote="Victim" data-source="post: 3680628" data-attributes="member: 78"><p><em>Well. I feel stable at least. Probably not a good idea to sit down for too long though. Since I didn't just collapse, I should probably head back now. Let's not get hit again, okay?</em></p><p></p><p>Megan skims just off ground, using obstacles to mask her return to combat zone. <em>Stay low. Move slowly. The breeze feels so - focus.</em> Using speed and stealth to hopefully approach undetected, she pulls up next to the side of the warehouse, and peers around the corner to look at the dock. <em>Hey, plant guy is here too. Time to work on the last guys.</em></p><p></p><p>A short row orbs spring into underneath the helicopter. Megan breaks into a sweat from the effort of stamping a flight path and target image. <em>This shouldn't seem too dangerous.</em></p><p></p><p>(Move Action: move back to the fight at 1/4th speed (2500 ft - 1/2 speed for Exhaustion, 1/2 speed for using <strong>Stealth +5</strong>. Take cover from the dock and central area. </p><p></p><p>Standard: Plasma Orbs targeting the evil accent man. Attack +10. Dmg: +8 Autofire 2, Pen +3. Homing 2, Trigger 2 (orbs wait a round before attacking), Indirect 3 (appear beneath the body of the heli, then zoom into the interior through the side opening to attack). </p><p></p><p></p><p>Def 20/12. (plus any cover) Bruised -1. Exhausted. HP 0.)</p></blockquote><p></p>
[QUOTE="Victim, post: 3680628, member: 78"] [i]Well. I feel stable at least. Probably not a good idea to sit down for too long though. Since I didn't just collapse, I should probably head back now. Let's not get hit again, okay?[/i] Megan skims just off ground, using obstacles to mask her return to combat zone. [i]Stay low. Move slowly. The breeze feels so - focus.[/i] Using speed and stealth to hopefully approach undetected, she pulls up next to the side of the warehouse, and peers around the corner to look at the dock. [i]Hey, plant guy is here too. Time to work on the last guys.[/i] A short row orbs spring into underneath the helicopter. Megan breaks into a sweat from the effort of stamping a flight path and target image. [i]This shouldn't seem too dangerous.[/i] (Move Action: move back to the fight at 1/4th speed (2500 ft - 1/2 speed for Exhaustion, 1/2 speed for using [B]Stealth +5[/B]. Take cover from the dock and central area. Standard: Plasma Orbs targeting the evil accent man. Attack +10. Dmg: +8 Autofire 2, Pen +3. Homing 2, Trigger 2 (orbs wait a round before attacking), Indirect 3 (appear beneath the body of the heli, then zoom into the interior through the side opening to attack). Def 20/12. (plus any cover) Bruised -1. Exhausted. HP 0.) [/QUOTE]
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