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<blockquote data-quote="Victim" data-source="post: 3792847" data-attributes="member: 78"><p><em>Damn it, does everyone have one of those now?</em> Barrington and Control Freak fly off towards Freedom Hall. <em>So much for the plan to walk their shots into each other. And - I bet they stole the bike so they can get into the building. I should maybe do something about that. And where the F- is Daedalus?!</em> Shooting Star yells out in a rush, "<span style="color: MediumTurquoise">Nitro, I'll go stop them from getting in. You'll have to handle things here</span>." <em><span style="font-size: 9px">That's a great idea, but how the hell I am going to beat two more powerful supers? </span> </em> </p><p></p><p>Megan blasts off in pursuit, hoping to come up with a plan enroute. <em>Well, they have access thanks to the bike and some gadgetry presumeably. Taking them out before they get in seems unlikely. <span style="font-size: 9px"> Impossible</span>. I'd have to really savage the bike to take out the transponder thing - probably not going to happen in time. How the hell can I stop them from getting inside?</em> Noticing Control Freak's trailing spheres, she tosses her into another series of evasive manuevers as she begins her approach.</p><p></p><p><em>Dang it, the defenses are down.</em> Shooting Star slings another volley of orbs towards Control Freak and Barrington. <em>The bike has clearance. They have clearance. But I don't. And I really doubt that live attacks will be allowed inside. So I'll attack their base; force it to turtle up. <span style="font-size: 9px">That way, I get killed by the security devices AND two supervillains</span>.</em> The plasma balls dart past the supers and their bike and attempt to head into the hangar, hopefully activating the building's defenses. Then she'll follow her orbs and attempt to enter.</p><p></p><p>(Move Action: Fly to Freedom Hall. Use Moveby Action. Then attempt to enter the hanger opening. If the force field visibly reactivates, then she'll just skim it.</p><p></p><p>(Standard Action: Shoot plasma orbs into the hanger area. If the force field doesn't reactivate and cause early impacts, then they're on Trigger, set to attack Control Freak if he makes it inside. Well, they're set to trigger anyway, but it might be moot.</p><p></p><p>(Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 Homing 2 (2 extra chances), Triggered 2, Indirect 3 , Precise.)</p><p></p><p>(Attack +9. Defensive Attack -5.)</p><p></p><p>(Defense 28/15. Toughness +9. HP 2)</p></blockquote><p></p>
[QUOTE="Victim, post: 3792847, member: 78"] [i]Damn it, does everyone have one of those now?[/i] Barrington and Control Freak fly off towards Freedom Hall. [i]So much for the plan to walk their shots into each other. And - I bet they stole the bike so they can get into the building. I should maybe do something about that. And where the F- is Daedalus?![/i] Shooting Star yells out in a rush, "[COLOR=MediumTurquoise]Nitro, I'll go stop them from getting in. You'll have to handle things here[/COLOR]." [i][SIZE=1]That's a great idea, but how the hell I am going to beat two more powerful supers? [/SIZE] [/i] Megan blasts off in pursuit, hoping to come up with a plan enroute. [i]Well, they have access thanks to the bike and some gadgetry presumeably. Taking them out before they get in seems unlikely. [SIZE=1] Impossible[/SIZE]. I'd have to really savage the bike to take out the transponder thing - probably not going to happen in time. How the hell can I stop them from getting inside?[/i] Noticing Control Freak's trailing spheres, she tosses her into another series of evasive manuevers as she begins her approach. [i]Dang it, the defenses are down.[/i] Shooting Star slings another volley of orbs towards Control Freak and Barrington. [i]The bike has clearance. They have clearance. But I don't. And I really doubt that live attacks will be allowed inside. So I'll attack their base; force it to turtle up. [SIZE=1]That way, I get killed by the security devices AND two supervillains[/SIZE].[/i] The plasma balls dart past the supers and their bike and attempt to head into the hangar, hopefully activating the building's defenses. Then she'll follow her orbs and attempt to enter. (Move Action: Fly to Freedom Hall. Use Moveby Action. Then attempt to enter the hanger opening. If the force field visibly reactivates, then she'll just skim it. (Standard Action: Shoot plasma orbs into the hanger area. If the force field doesn't reactivate and cause early impacts, then they're on Trigger, set to attack Control Freak if he makes it inside. Well, they're set to trigger anyway, but it might be moot. (Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 Homing 2 (2 extra chances), Triggered 2, Indirect 3 , Precise.) (Attack +9. Defensive Attack -5.) (Defense 28/15. Toughness +9. HP 2) [/QUOTE]
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