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<blockquote data-quote="Elric" data-source="post: 3877445" data-attributes="member: 1139"><p>So Optic doesn't see any guards rapidly approaching? If there are a bunch of guards rapidly approaching and Nitro can do something about it, he leaps out of the room and Shockwaves them. Otherwise:</p><p></p><p>Nitro leaps forward and strikes at A) either enemy if they are stunned, with PA for 2. B) Gunnar, if neither is stunned or both are. If not stunned, Acc Attck for 1. Then use Improved Grab. </p><p></p><p>(Kirinke- There's no need to do lethal damage to the demon with magical fire- nonlethal damage from your lightning attack will put him down just fine. You aren't going to take him out in one hit and there's no point in using Extra Effort--> get a different descriptor through gaining an alternate power--> buy off the fatigue when chances are the difference in that and your regular attack won't make a big difference in the fight. You should save the HP for defense at the moment and just accepting a fatigue result for Extra Effort doesn't make that much sense for that purpose this early in the fight.)</p><p></p><p>Edit: Invisible Castle roll: 15 to hit if not stunned (12 if stunned). <a href="http://invisiblecastle.com/find.py?id=1362672" target="_blank">http://invisiblecastle.com/find.py?id=1362672</a></p></blockquote><p></p>
[QUOTE="Elric, post: 3877445, member: 1139"] So Optic doesn't see any guards rapidly approaching? If there are a bunch of guards rapidly approaching and Nitro can do something about it, he leaps out of the room and Shockwaves them. Otherwise: Nitro leaps forward and strikes at A) either enemy if they are stunned, with PA for 2. B) Gunnar, if neither is stunned or both are. If not stunned, Acc Attck for 1. Then use Improved Grab. (Kirinke- There's no need to do lethal damage to the demon with magical fire- nonlethal damage from your lightning attack will put him down just fine. You aren't going to take him out in one hit and there's no point in using Extra Effort--> get a different descriptor through gaining an alternate power--> buy off the fatigue when chances are the difference in that and your regular attack won't make a big difference in the fight. You should save the HP for defense at the moment and just accepting a fatigue result for Extra Effort doesn't make that much sense for that purpose this early in the fight.) Edit: Invisible Castle roll: 15 to hit if not stunned (12 if stunned). [url]http://invisiblecastle.com/find.py?id=1362672[/url] [/QUOTE]
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