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<blockquote data-quote="Victim" data-source="post: 3889959" data-attributes="member: 78"><p>"<span style="color: MediumTurquoise">Hi, just a minute</span>." <em>I'm talking to an AI. Cool. But work, work, work. Let's see, the defense zone needs to be defined to cover only things coming out from the portals.</em> With a wave of arm, Megan replaces the random orbs fired into the room with a defensive trap set to attack things emerging from the teleportals. (Using Triggered on her attack)</p><p></p><p>"<span style="color: MediumTurquoise">How does a hundred feet of steel, lead, and concrete make our mission futile? As long as we can damage the material faster than it can be repaired, the attack isn't necessarily going to be futile - although it may be annoyingly tedious. Now, the time delay involved in breaking through may allow you bring in enough reinforcements or something to drive us off or kill us. But the barrier itself doesn't render our actions futile; it's that in conjuction with more active defenses that can take advantage of our delays</span>." <em>It doesn't seem very, err, precise or logical for an AI. Hey, if it's got a connection to this screen+camera setup, Optic could send some data back and start messing with it.</em></p><p></p><p>Megan continues to jabber with increasing speed: "<span style="color: MediumTurquoise">Also, why is stopping us your primary concern? The value of the information we're after can't be all that much compared to the overall worth of this facility. Even if we can't get into the main part of the base, there's still this expensive mansion plus all the outlying buildings - which are probably loaded with high tech insides even if the outsides looked pretty ordinary to me - the helicopter, structural damage to cliffs and road, etc. Besides the direct replacement costs for all that stuff, there's also the time involved. And there'd still be a chance we could break through into the main base</span>." <em>I might be able to blast a path down. But... Let's see what ideas we have once everyone else gets in here.</em></p><p></p><p>Shooting Star takes a deep breath and resumes talking at normal rates. "<span style="color: MediumTurquoise">So far, we've been pretty good at breaking things. It may be more economical for you to allow us access to the information we want so you can keep this place in business</span>."</p></blockquote><p></p>
[QUOTE="Victim, post: 3889959, member: 78"] "[COLOR=MediumTurquoise]Hi, just a minute[/COLOR]." [i]I'm talking to an AI. Cool. But work, work, work. Let's see, the defense zone needs to be defined to cover only things coming out from the portals.[/i] With a wave of arm, Megan replaces the random orbs fired into the room with a defensive trap set to attack things emerging from the teleportals. (Using Triggered on her attack) "[COLOR=MediumTurquoise]How does a hundred feet of steel, lead, and concrete make our mission futile? As long as we can damage the material faster than it can be repaired, the attack isn't necessarily going to be futile - although it may be annoyingly tedious. Now, the time delay involved in breaking through may allow you bring in enough reinforcements or something to drive us off or kill us. But the barrier itself doesn't render our actions futile; it's that in conjuction with more active defenses that can take advantage of our delays[/COLOR]." [i]It doesn't seem very, err, precise or logical for an AI. Hey, if it's got a connection to this screen+camera setup, Optic could send some data back and start messing with it.[/i] Megan continues to jabber with increasing speed: "[COLOR=MediumTurquoise]Also, why is stopping us your primary concern? The value of the information we're after can't be all that much compared to the overall worth of this facility. Even if we can't get into the main part of the base, there's still this expensive mansion plus all the outlying buildings - which are probably loaded with high tech insides even if the outsides looked pretty ordinary to me - the helicopter, structural damage to cliffs and road, etc. Besides the direct replacement costs for all that stuff, there's also the time involved. And there'd still be a chance we could break through into the main base[/COLOR]." [i]I might be able to blast a path down. But... Let's see what ideas we have once everyone else gets in here.[/i] Shooting Star takes a deep breath and resumes talking at normal rates. "[COLOR=MediumTurquoise]So far, we've been pretty good at breaking things. It may be more economical for you to allow us access to the information we want so you can keep this place in business[/COLOR]." [/QUOTE]
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