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Superheroes of the Trust Game Thread
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<blockquote data-quote="DM_Matt" data-source="post: 3907491" data-attributes="member: 1213"><p>(It is my impression that Hope just was putting out the flames, which is a good thing, since it will counter the secondary effect extra on the napalm, but it won't negate the stun.  Hope would need to spend a hero point or take exhausted to make healing work.  Viridian can spend an HP to shake the stun though, and probably should, because it seems that the trap will keep attacking until negated (i.e. Optic can see that the napalm is still flowing in the pipes) )</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3907491, member: 1213"] (It is my impression that Hope just was putting out the flames, which is a good thing, since it will counter the secondary effect extra on the napalm, but it won't negate the stun. Hope would need to spend a hero point or take exhausted to make healing work. Viridian can spend an HP to shake the stun though, and probably should, because it seems that the trap will keep attacking until negated (i.e. Optic can see that the napalm is still flowing in the pipes) ) [/QUOTE]
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