Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Superheroes of the Trust Game Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 3910139" data-attributes="member: 78"><p>OOC:</p><p>Actually, I think the phase 3 trap is still intact. </p><p></p><p>Phase 1: Acid pours out. Beaten by Ice.</p><p>Phase 2: Napalm pours out. Beaten by Transmute</p><p>Phase 3: Lasers protected by force fields, holes in ceiling and floor, and a door covered by a force field. Solution: ??? Datalink?</p><p></p><p>Considering that the halls with acid and napalm didn't have holes in the floor too, I'm wondering what's so bad here that the Foundry had to install drains for this section. Maybe they're just to there to cover runoff from all 3 traps?</p><p>----------------------------------------------------------</p><p></p><p>"<span style="color: MediumTurquoise">Right.</span>.." Megan replies, skeptical. She inverts and looks 'down' at the nozzles in the uneven lightning. <em>It does look like most of the holes have been closed. Good job Viridian! So I guess this is my chance? If she's wrong though... I should be able make the distance anyway before it can fully start up. Sh-! There's way too much fire here.</em></p><p></p><p>Shooting Star skims the floor and dashes through the hallway to catch up. Once she's past the immediate danger zone, Megan rights herself. <em>Let's see if I can't screw up their base for trying to burn us.</em> With a wave of her arm, she creates a handful of orbs, sets them mostly for collision avoidance, and then fires them up into some of the still-open napalm projectors.</p><p></p><p>"<span style="color: MediumTurquoise">We made a pretty big hole coming down here, so whoever just arrived might be coming the same way as us. That might be a problem. And if they don't come the same way, there's a chance they'll beat us to the files and delete or destroy some of the data storage. So we may want to hurry a bit if we can do it without running through any more traps</span>."</p><p></p><p>------------------------------------------</p><p></p><p>Let's see how far Indirect 3 shots can get. The idea is that the shots fly as far as possible into the system, and then stop (triggered 2) to hopefully cause premature ignition if the system is reactivated while Viridian is still closing off the vents.</p><p></p><p>Still Fatigued.</p></blockquote><p></p>
[QUOTE="Victim, post: 3910139, member: 78"] OOC: Actually, I think the phase 3 trap is still intact. Phase 1: Acid pours out. Beaten by Ice. Phase 2: Napalm pours out. Beaten by Transmute Phase 3: Lasers protected by force fields, holes in ceiling and floor, and a door covered by a force field. Solution: ??? Datalink? Considering that the halls with acid and napalm didn't have holes in the floor too, I'm wondering what's so bad here that the Foundry had to install drains for this section. Maybe they're just to there to cover runoff from all 3 traps? ---------------------------------------------------------- "[COLOR=MediumTurquoise]Right.[/COLOR].." Megan replies, skeptical. She inverts and looks 'down' at the nozzles in the uneven lightning. [i]It does look like most of the holes have been closed. Good job Viridian! So I guess this is my chance? If she's wrong though... I should be able make the distance anyway before it can fully start up. Sh-! There's way too much fire here.[/i] Shooting Star skims the floor and dashes through the hallway to catch up. Once she's past the immediate danger zone, Megan rights herself. [i]Let's see if I can't screw up their base for trying to burn us.[/i] With a wave of her arm, she creates a handful of orbs, sets them mostly for collision avoidance, and then fires them up into some of the still-open napalm projectors. "[COLOR=MediumTurquoise]We made a pretty big hole coming down here, so whoever just arrived might be coming the same way as us. That might be a problem. And if they don't come the same way, there's a chance they'll beat us to the files and delete or destroy some of the data storage. So we may want to hurry a bit if we can do it without running through any more traps[/COLOR]." ------------------------------------------ Let's see how far Indirect 3 shots can get. The idea is that the shots fly as far as possible into the system, and then stop (triggered 2) to hopefully cause premature ignition if the system is reactivated while Viridian is still closing off the vents. Still Fatigued. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Superheroes of the Trust Game Thread
Top