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Superheroes of the Trust Game Thread
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3929308" data-attributes="member: 17100"><p>Taking the co-pilot seat, Guardian turns to the pilot. <span style="color: lightslategrey"><strong>"The perimeter defenses should go first. I'll go in first, get an idea of the defenses, and send it to you for a precise attack. Get in, take them out, and I'll protect the plane as much as I can. An invisible shield should keep most of the damage away from the hull. I can make it to where it's a constant field with the plane, so that any quick maneuvering will not lose the shield."</strong></span>(assuming he has the capability of the iPhone, he's going to make sure he has the capability to send these guys any information should he be separated from them. Eidetic Memory for taking in all the building defenses...)</p><p></p><p>He turns to the others in the hull of the plane. <strong><span style="color: lightslategrey">"Make sure your shots count! We only have one pass at this. I can scan the place as well, in case there needs to be a second flyover."</span></strong></p><p></p><p>Plan is to get into plane, fly near to the compound, pull up a Create Objects 8, tethered to plane so it moves with it as one, with precise ability to create holes in the shield, so that all missiles and rail gun ammunition can attack freely on the ground forces. Yes, this leaves holes in the 'armor' but they knew what they had signed up for. Nothing in this job is certain...</p><p></p><p>Once over the compound, he will play it by ear. If he can get some shots off at incoming missiles, then he will try to take out any missiles before they hit the plane's shield. Blast +11, penetrating 3, autofire 1, affect insubstantial, DC+11 +autofire</p><p></p><p>Should he need it, his triggered Deflect is up and running, set to protect him should he get attacked somehow from any ranged AND mental attacks. If a direct blast on the incoming missiles is not effective, then it's revert to his Area Burst blast +11, affects insubstantial, knockback x3.</p><p></p><p>Summarize: Fly with plane to near the complex. Leave plane and fly alone to gather the details of buildings, defenses, places of power sources/generators, and send all info in form of picture with notes via iPhone to pilot. Once info is relayed, start the fireworks show. Take out as much of the defenses as possible with blasts, area bursts, etc..</p><p></p><p>Then find a way into complex to aid the others...</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3929308, member: 17100"] Taking the co-pilot seat, Guardian turns to the pilot. [color=lightslategrey][b]"The perimeter defenses should go first. I'll go in first, get an idea of the defenses, and send it to you for a precise attack. Get in, take them out, and I'll protect the plane as much as I can. An invisible shield should keep most of the damage away from the hull. I can make it to where it's a constant field with the plane, so that any quick maneuvering will not lose the shield."[/b][/color](assuming he has the capability of the iPhone, he's going to make sure he has the capability to send these guys any information should he be separated from them. Eidetic Memory for taking in all the building defenses...) He turns to the others in the hull of the plane. [b][color=lightslategrey]"Make sure your shots count! We only have one pass at this. I can scan the place as well, in case there needs to be a second flyover."[/color][/b] Plan is to get into plane, fly near to the compound, pull up a Create Objects 8, tethered to plane so it moves with it as one, with precise ability to create holes in the shield, so that all missiles and rail gun ammunition can attack freely on the ground forces. Yes, this leaves holes in the 'armor' but they knew what they had signed up for. Nothing in this job is certain... Once over the compound, he will play it by ear. If he can get some shots off at incoming missiles, then he will try to take out any missiles before they hit the plane's shield. Blast +11, penetrating 3, autofire 1, affect insubstantial, DC+11 +autofire Should he need it, his triggered Deflect is up and running, set to protect him should he get attacked somehow from any ranged AND mental attacks. If a direct blast on the incoming missiles is not effective, then it's revert to his Area Burst blast +11, affects insubstantial, knockback x3. Summarize: Fly with plane to near the complex. Leave plane and fly alone to gather the details of buildings, defenses, places of power sources/generators, and send all info in form of picture with notes via iPhone to pilot. Once info is relayed, start the fireworks show. Take out as much of the defenses as possible with blasts, area bursts, etc.. Then find a way into complex to aid the others... [/QUOTE]
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