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Superheroes of the Trust OOC Thread II
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<blockquote data-quote="Elric" data-source="post: 4380403" data-attributes="member: 1139"><p>Technically all damage is lethal once you're unconscious, but OK- had me fooled <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just because kirinke didn't write ("and if I'm stunned, shake it off so I can attack") doesn't mean she wouldn't have done it if the action had paused so that she could post. In particular, kirinke almost never <em>fails </em>to shake off a stunned condition when she has the chance to act by doing so.</p><p></p><p>It's your call, but I don't think it's really fair to have us getting KOd left and right for not writing in all of these contingencies- for obvious reasons this never happens to villains. That said, things did turn out worse for Hope than they could have, and this thing could be sort of abusive in retrospect, but when you're at 6 Defense (12 flatfooted, -2 stunned, -4 prone) compared to 21 defense (recover from stun, then stand up- plus she'd get to attack) when in range of LL (and already having 3 bruises), I think the course of action is pretty clear. </p><p></p><p>I'd like to reroll that last attack roll with a hero point. I should have a handle on LL's Knockback modifier since it's clear from the attack that stunned Leopard earlier and knocked her over that a full-damage attack by me will cause Knockback. With that in mind, I'd like to have Nitro pull the knockback such that she doesn't go more than 5 feet- based on the earlier hit (which I think was after a successful Acrobatic Bluff and I was thus using PA for 3), let's say this is 17 damage applied to Knockback instead of the full 19.</p><p></p><p>If that rerolled attack does well enough I might want to use Extra Effort to follow up on it, but I'd prefer to see the results first.</p></blockquote><p></p>
[QUOTE="Elric, post: 4380403, member: 1139"] Technically all damage is lethal once you're unconscious, but OK- had me fooled :) Just because kirinke didn't write ("and if I'm stunned, shake it off so I can attack") doesn't mean she wouldn't have done it if the action had paused so that she could post. In particular, kirinke almost never [I]fails [/I]to shake off a stunned condition when she has the chance to act by doing so. It's your call, but I don't think it's really fair to have us getting KOd left and right for not writing in all of these contingencies- for obvious reasons this never happens to villains. That said, things did turn out worse for Hope than they could have, and this thing could be sort of abusive in retrospect, but when you're at 6 Defense (12 flatfooted, -2 stunned, -4 prone) compared to 21 defense (recover from stun, then stand up- plus she'd get to attack) when in range of LL (and already having 3 bruises), I think the course of action is pretty clear. I'd like to reroll that last attack roll with a hero point. I should have a handle on LL's Knockback modifier since it's clear from the attack that stunned Leopard earlier and knocked her over that a full-damage attack by me will cause Knockback. With that in mind, I'd like to have Nitro pull the knockback such that she doesn't go more than 5 feet- based on the earlier hit (which I think was after a successful Acrobatic Bluff and I was thus using PA for 3), let's say this is 17 damage applied to Knockback instead of the full 19. If that rerolled attack does well enough I might want to use Extra Effort to follow up on it, but I'd prefer to see the results first. [/QUOTE]
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