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Superheroes of the Trust OOC Thread II
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<blockquote data-quote="Jemal" data-source="post: 4397701" data-attributes="member: 9026"><p>I'm posting a little 'pep talk' on the plane, though I'm not entirely sure where to go from here. Are we going for some down time after this mission, to recover, or heading into a 'strike them back' phase? Did we get any info on how to contact Mystery Super in the future?</p><p>Optic's going to be looking into all the data we've collected and reports we've got on each of the badguys and what we now know of them, would it be possible to get a list of what we learned about them? (Aproximate power levels, attacks, strengths/weaknesses, powers, etc?)</p><p></p><p>Also, most recent updated character sheet.</p><p>[sblock=Optic]</p><p>OPTIC, aka Jack Carson.</p><p>PL 11.4 (Attack, Save DC)</p><p></p><p>Abilities: </p><p>STR 14 (+2)</p><p>DEX 14 (+2)</p><p>CON 18 (+4)</p><p>INT 18 (+4)</p><p>WIS 18 (+4)</p><p>CHA 14 (+2)</p><p></p><p>Combat : </p><p>Attacks: (Base Attack +2)</p><p>+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)</p><p>+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)</p><p>Initiative: +10</p><p>Defense 18</p><p>Saves: Toughness +6 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)</p><p></p><p>Skills : Bluff(+10/8), Computers(+20/16), Diplomacy(+14/12), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+20/16), Knowledges(+5/0)</p><p>*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)</p><p></p><p>Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.</p><p></p><p>POWERS: </p><p>Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]</p><p>Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)</p><p>Minor Powers Container: [12 pp]</p><p> -X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate</p><p> -X- Protection 2 (2 pts)</p><p> -X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).</p><p> -X- Speed 1 (1pp) : 10 MpH walking speed</p><p></p><p>High-Tech Supersuit with Power Gloves : Device Rank 5 (Hard to take away, 20pp) - </p><p> -X- Protection 8 (8 pts)</p><p> -X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion</p><p> -X- Enhanced Strike 8 (10 pts), AccurateX2</p><p> -X- 3 pp</p><p></p><p>High-Tech Visor : Device rank 4 (Disarmable, 12pp) - </p><p> -X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.</p><p> -X- Enhanced Blast 4 (10 pts), AccurateX2</p><p> -X- Datalink AP: Radio Sense (1 pt)</p><p></p><p>Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)</p><p>Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC</p><p>COST: Abilities 36 + Combat 4 + Skills 22(88 ranks) + Feats 19 + Powers 77 + Saves 17 -4 drawbacks = 171/172[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4397701, member: 9026"] I'm posting a little 'pep talk' on the plane, though I'm not entirely sure where to go from here. Are we going for some down time after this mission, to recover, or heading into a 'strike them back' phase? Did we get any info on how to contact Mystery Super in the future? Optic's going to be looking into all the data we've collected and reports we've got on each of the badguys and what we now know of them, would it be possible to get a list of what we learned about them? (Aproximate power levels, attacks, strengths/weaknesses, powers, etc?) Also, most recent updated character sheet. [sblock=Optic] OPTIC, aka Jack Carson. PL 11.4 (Attack, Save DC) Abilities: STR 14 (+2) DEX 14 (+2) CON 18 (+4) INT 18 (+4) WIS 18 (+4) CHA 14 (+2) Combat : Attacks: (Base Attack +2) +6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor) +6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves) Initiative: +10 Defense 18 Saves: Toughness +6 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis) Skills : Bluff(+10/8), Computers(+20/16), Diplomacy(+14/12), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+20/16), Knowledges(+5/0) *Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades) Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed. POWERS: Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2] Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting) Minor Powers Container: [12 pp] -X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate -X- Protection 2 (2 pts) -X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action). -X- Speed 1 (1pp) : 10 MpH walking speed High-Tech Supersuit with Power Gloves : Device Rank 5 (Hard to take away, 20pp) - -X- Protection 8 (8 pts) -X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion -X- Enhanced Strike 8 (10 pts), AccurateX2 -X- 3 pp High-Tech Visor : Device rank 4 (Disarmable, 12pp) - -X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden. -X- Enhanced Blast 4 (10 pts), AccurateX2 -X- Datalink AP: Radio Sense (1 pt) Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts) Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC COST: Abilities 36 + Combat 4 + Skills 22(88 ranks) + Feats 19 + Powers 77 + Saves 17 -4 drawbacks = 171/172[/sblock] [/QUOTE]
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