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Superheroes of the Trust OOC Thread II
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<blockquote data-quote="Victim" data-source="post: 4470796" data-attributes="member: 78"><p>Unfortunately, I'm still not seeing a good way of finding Markum, short of Optic performing some extended searches to look for Grue DNA. I mean, he has some Grue powers, right? So we have to find a guy with no set appearance, no sort of physical evidence/money things to trace back AND without attracting attention to either of us. Maybe it's because I don't have massive amounts of Gather Info (as some of our characters do), but that seems pretty much impossible without having a special sense to detect the guy. Or some prearranged contact signal.</p><p></p><p>Do we have some Inventor power for making a gadget to speed up the search?</p><p></p><p>Using postcog on some of his stuff (from breaking into his house. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )is an option, but that seems a lot more likely to provide information about some past activity than where he is now. Especially since he changes cover IDs a lot, apparently.</p><p></p><p>Let's say we go as tourists. Should we be splitting up to cover more ground (but possibly uselessly, and more risk), staying mostly together (sort of odd for a group of this size composition?), making up some tour group so there's a sort of obvious reason to be together (a little too overt? Most groups have more of plan/itinerary than we probably want. Also, stupid looking). I'd have to go for staying mostly together.</p></blockquote><p></p>
[QUOTE="Victim, post: 4470796, member: 78"] Unfortunately, I'm still not seeing a good way of finding Markum, short of Optic performing some extended searches to look for Grue DNA. I mean, he has some Grue powers, right? So we have to find a guy with no set appearance, no sort of physical evidence/money things to trace back AND without attracting attention to either of us. Maybe it's because I don't have massive amounts of Gather Info (as some of our characters do), but that seems pretty much impossible without having a special sense to detect the guy. Or some prearranged contact signal. Do we have some Inventor power for making a gadget to speed up the search? Using postcog on some of his stuff (from breaking into his house. :( )is an option, but that seems a lot more likely to provide information about some past activity than where he is now. Especially since he changes cover IDs a lot, apparently. Let's say we go as tourists. Should we be splitting up to cover more ground (but possibly uselessly, and more risk), staying mostly together (sort of odd for a group of this size composition?), making up some tour group so there's a sort of obvious reason to be together (a little too overt? Most groups have more of plan/itinerary than we probably want. Also, stupid looking). I'd have to go for staying mostly together. [/QUOTE]
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