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Superheroes of the Trust OOC Thread II
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<blockquote data-quote="Elric" data-source="post: 4492926" data-attributes="member: 1139"><p>Matt- as Nitro is currently after Star, it would be helpful to me if the round got resolved through Star's action before I posted, as I don't know if Blackstar will still be up when my turn comes around (he's likely facing 17 damage and is already staggered with 2 bruises!).</p><p></p><p>Fangor- a few points. I can't tell exactly what you were getting at in your most recent post, so these might not all be relevant.</p><p></p><p>1) To use Teleport and Healing (as both are in the array) in a round, the array has to start on Healing. Since the most recent array power you used was Teleport, it seems perfectly reasonable that the array would still be set there, since you haven't declared otherwise. If the array starts on something besides Teleport, then using Teleport followed by Healing won't work, hero point or not.</p><p></p><p>Just thought I'd mention the general issue- even if you're not using an array in a round, where you set it can matter the next round.</p><p></p><p>2) You do not have to spend a hero point to take two standard actions in a round. Indeed, spending hero points directly doesn't give you extra actions. You use Extra Effort, which is limited to once a round, to Surge and then a round later you spend a hero point to buy off the fatigue. Especially for a ranged attacker fatigue isn't that big of a deal and being fatigued with 1 HP is much better than not fatigued with 0 HP.</p><p></p><p>3) Your Teleport power is really, really good. Between Affects Others, Area, and Selective, plus the Progression power feats, you should be able to teleport Wren/Optic somewhere as just a move action. So pulling off this maneuver shouldn't require Extra Effort at all, if I'm reading correctly (since your Healing is a standard action).</p></blockquote><p></p>
[QUOTE="Elric, post: 4492926, member: 1139"] Matt- as Nitro is currently after Star, it would be helpful to me if the round got resolved through Star's action before I posted, as I don't know if Blackstar will still be up when my turn comes around (he's likely facing 17 damage and is already staggered with 2 bruises!). Fangor- a few points. I can't tell exactly what you were getting at in your most recent post, so these might not all be relevant. 1) To use Teleport and Healing (as both are in the array) in a round, the array has to start on Healing. Since the most recent array power you used was Teleport, it seems perfectly reasonable that the array would still be set there, since you haven't declared otherwise. If the array starts on something besides Teleport, then using Teleport followed by Healing won't work, hero point or not. Just thought I'd mention the general issue- even if you're not using an array in a round, where you set it can matter the next round. 2) You do not have to spend a hero point to take two standard actions in a round. Indeed, spending hero points directly doesn't give you extra actions. You use Extra Effort, which is limited to once a round, to Surge and then a round later you spend a hero point to buy off the fatigue. Especially for a ranged attacker fatigue isn't that big of a deal and being fatigued with 1 HP is much better than not fatigued with 0 HP. 3) Your Teleport power is really, really good. Between Affects Others, Area, and Selective, plus the Progression power feats, you should be able to teleport Wren/Optic somewhere as just a move action. So pulling off this maneuver shouldn't require Extra Effort at all, if I'm reading correctly (since your Healing is a standard action). [/QUOTE]
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