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Superheroes of the Trust OOC Thread II
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<blockquote data-quote="Hammerhead" data-source="post: 4532997" data-attributes="member: 73"><p>Well, I've come up with a couple of ideas, and created several build skeletons. Why don't you let me know what idea you think is best (and other players, please chime in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p></p><p>The first idea is a Life Controller, but with a change in the power source and FX. The character uses Enhanced Con, Regeneration, and Life Control; he hits with a lot of exotic Perception attacks like Nauseate, Stun, Fatigue, and Emotion Control, and probably has some Healing capability as well. The character would be a geologist working for a natural resource exploration/extraction company, invested with supernatural powers by some Earth spirits (although he's pretty unsuited for such a gift, given that his modus operandi is to exploit natural resources, not protect them). I assume that with the change in FX from creepy nanites to more conventional Alien/Magical powers, the character is acceptable? The characters stats are mostly done, I have ten or so points to spend but got most of the core powers that I want. </p><p></p><p>The second idea is a nanite-powered superspy, someone sort of like J.C. Denton (I know you've played Deux Ex...now that was a great game). Probably uses a combination of good skills/feats, a Nanite powered Container, and one or two Devices...like a gun. Basically a retired agent given a new chance to kick terrorist ass by some experimental nanites. I made one version already, but I don't really like it too much, so that's probably going to get a rewrite. </p><p></p><p>The third idea, currently unwritten, is some kind of spy subject to some Grue experiment to give them cool shapeshifting powers. Probably uses Strike and Protection for defense, with both Morph and a few ranks of Shapeshift for versatility. I realize that using Shapeshift is going to be a bit of a pain, but I'd probably use a standard configuration most of the time, and only change it in specific instances. It's still a helluva lot less annoying than Nemesis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The problem with just relying on Morph is that it's not much of a power...Mystique seems pretty cool in the X-Men movies, but she's also pretty weak. A hero using Shapeshift, instead of just Morph, seems to be more on the level of the other PCs. </p><p></p><p>The fourth, as of yet unmentioned, is an ex-con turned hero using object mimicry. But not the actual power Object Mimicry. Basically he would use a Container similar to Alternate Power, and could turn into Solid (Titanium ring), Liquid (carries Water bottle), Particulate (pocket full of sand), Gaseous (he's breathing, right), or Energy (there's light, right?) with the power Complication (Must touch matter). One question I have is could this character have use different tradeoffs for each form. The other real difference from Alternate Power would be that I would just use Super Strength, Enhanced Strength, and Protection for the Solid form (instead of Density, which is just...weak. Very weak. It's impossible to efficiently hit your limits).</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 4532997, member: 73"] Well, I've come up with a couple of ideas, and created several build skeletons. Why don't you let me know what idea you think is best (and other players, please chime in :)). The first idea is a Life Controller, but with a change in the power source and FX. The character uses Enhanced Con, Regeneration, and Life Control; he hits with a lot of exotic Perception attacks like Nauseate, Stun, Fatigue, and Emotion Control, and probably has some Healing capability as well. The character would be a geologist working for a natural resource exploration/extraction company, invested with supernatural powers by some Earth spirits (although he's pretty unsuited for such a gift, given that his modus operandi is to exploit natural resources, not protect them). I assume that with the change in FX from creepy nanites to more conventional Alien/Magical powers, the character is acceptable? The characters stats are mostly done, I have ten or so points to spend but got most of the core powers that I want. The second idea is a nanite-powered superspy, someone sort of like J.C. Denton (I know you've played Deux Ex...now that was a great game). Probably uses a combination of good skills/feats, a Nanite powered Container, and one or two Devices...like a gun. Basically a retired agent given a new chance to kick terrorist ass by some experimental nanites. I made one version already, but I don't really like it too much, so that's probably going to get a rewrite. The third idea, currently unwritten, is some kind of spy subject to some Grue experiment to give them cool shapeshifting powers. Probably uses Strike and Protection for defense, with both Morph and a few ranks of Shapeshift for versatility. I realize that using Shapeshift is going to be a bit of a pain, but I'd probably use a standard configuration most of the time, and only change it in specific instances. It's still a helluva lot less annoying than Nemesis. :) The problem with just relying on Morph is that it's not much of a power...Mystique seems pretty cool in the X-Men movies, but she's also pretty weak. A hero using Shapeshift, instead of just Morph, seems to be more on the level of the other PCs. The fourth, as of yet unmentioned, is an ex-con turned hero using object mimicry. But not the actual power Object Mimicry. Basically he would use a Container similar to Alternate Power, and could turn into Solid (Titanium ring), Liquid (carries Water bottle), Particulate (pocket full of sand), Gaseous (he's breathing, right), or Energy (there's light, right?) with the power Complication (Must touch matter). One question I have is could this character have use different tradeoffs for each form. The other real difference from Alternate Power would be that I would just use Super Strength, Enhanced Strength, and Protection for the Solid form (instead of Density, which is just...weak. Very weak. It's impossible to efficiently hit your limits). [/QUOTE]
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