Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Superheroes of the Trust OOC Thread II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kirinke" data-source="post: 4608309" data-attributes="member: 15409"><p>I've been talking with Matt about Hope and I've decided to retire her, because she just isn't working well with the group dynamic.</p><p></p><p>I'm considering creating a Telikenetic elementalist, one who can manipulate ice, cold, air, earth and water through a form of telikenisis. Nothing magical or mystical, her powers are plainly mutant in nature.</p><p></p><p>Here is the prelim build mark 3</p><p>Character Name..........Titha Akanth (Fire Thorn), locally nick-named by the bad-guys Dambudzo (Trouble)</p><p>Concept......................Elementalist</p><p>Quotation...................Y'know, I might not be as powerful as some, but I make up for it versatility.</p><p>Real Name..................Elysia Helen Achaikos</p><p>Identity.......................Secret</p><p>Origin.........................Mutant</p><p>Allegiance..................Good.</p><p>Motivation.................Responsibility</p><p>Gender.......................Female</p><p>Age.............................25</p><p>Height.........................5ft, 9 inches</p><p>Build...........................Slender, graceful</p><p>Hair.............................Gold-blond</p><p>Eyes............................Bright Green</p><p>Occupation.................Socialite, missionary</p><p>Nationality..................USA, Greece (dual-status)</p><p>Ethnicity.....................Caucasion</p><p>Initative......................+2</p><p>Hero Points................+2</p><p>PL/PP.........................11.5/172</p><p></p><p><strong><span style="color: Blue">ABILITIES</span></strong></p><p>STR....14 (+2)</p><p>DEX...14 (+2)</p><p>CON...14 (+2)</p><p>INT.....18 (+4)</p><p>WIS....14 (+2)</p><p>CHA...16 (+3)</p><p>PP SPENT: 30</p><p></p><p>SAVES</p><p>Fort: 2 + 10= 12. Refl: 2 + 9 = 11. Will: 2 + 8 =10. Toughness: (2 abil +14 force field) = 16</p><p>PP SPENT: 27</p><p></p><p>COMBAT</p><p>Defense: +6, Attack: +2, +09 ranged = 11, </p><p>PP SPENT: 16</p><p></p><p>FEATS:</p><p>Ranged bonus +09, Luck Bonus +1, Master Plan, Jack of all trades, Beginners luck</p><p>Benefit: Wealth. Wealth Elysia comes from a very wealthy and well-connected family. She herself is a quite successful artist and arcitect. </p><p>PP SPENT: 15</p><p></p><p>SKILLS</p><p>+14 Concentration 3pp spent, +12 Craft Artist 2pp spent, +12 Craft Architecture 2pp spent, +11 Diplomacy 2pp spent, +14 Stealth 3pp spent, +14 Survival 2 pp spent +10 Search 2pp spent, +12 Notice 2pp spent, +15 Gather Information 3pp spent</p><p>Knowlege</p><p>+12 Tactics 2pp, +12 Earth Sciences 2pp spent, </p><p>PP SPENT: 25</p><p></p><p>INDEPENDENT POWERS</p><p>Force field +14</p><p>Regeneration recovery rate 3 bruised, (-1 flaw must be in contact with earth)</p><p>Comprehend languages Rank 4 (8pp spent)</p><p>PP SPENT: 24</p><p></p><p>POWER ARRAY 1 RANK 12</p><p>Control Earth Rank 12</p><p>Control Fire Rank 12</p><p>Blast rank 10 (Indirect, variable descriptor to fire and earth attacks)</p><p>Earth to mud rank 12</p><p>Visual obscure rank 11 (variable)</p><p>Snare (movable, tether) rank 10</p><p>Deflect (variable with earth and fire, precise, ricochet) rank 9</p><p>Ignite Rank 6</p><p>Burrowing rank 10</p><p>Melt rank 12</p><p>Continuous Shape Stone (precise, innate) rank 3 </p><p>Earth's Voice Rank 6: Elysia can hear the vibrations of people moving about the earth around her so clearly that she can accurately build up a mental picture of what's going on. Treat it as ESP rank 7 (sight and hearing), with a -1 flaw that she must be in contact with the earth. </p><p>PP SPENT: 35</p><p></p><p></p><p><strong><span style="color: blue">BACK GROUND</span></strong></p><p>Elysia comes from a powerful and wealthy family of mutants. Both of her parents are missonaries, using their wealth and powers to help impoverished and stricken countries like Ethiopia. Her father is a native of Greece, her mother is a United States citizen and Elysia was born in the US, giving her a dual-status in both countries. Growing up in Ethiopia, she developed her powers early and was trained in them practically since she could toddle upright. When Barrington's forces started to invade Ethiopia, her parents stood up to fight, but were greviously injured and evacuated. Elysia chose to stay, using her knowledge of the area and her own abilities to confound and delay the enemy, earning her the nickname Dambudzo or Trouble.</p><p></p><p>Her basic ability is telikensis, which she uses to manipulate fire and earth and associated effects. This is because her doctor father is a powerful telikenetic and fire controller and her botanist mother is a powerful earth/plant controller. Way back on her mother's side of the family, there were several strong telepaths, however, in her, this ability is latent, but it's enough to give her the ability to communicate with intelligent creatures as well as being able to understand any written language</p></blockquote><p></p>
[QUOTE="kirinke, post: 4608309, member: 15409"] I've been talking with Matt about Hope and I've decided to retire her, because she just isn't working well with the group dynamic. I'm considering creating a Telikenetic elementalist, one who can manipulate ice, cold, air, earth and water through a form of telikenisis. Nothing magical or mystical, her powers are plainly mutant in nature. Here is the prelim build mark 3 Character Name..........Titha Akanth (Fire Thorn), locally nick-named by the bad-guys Dambudzo (Trouble) Concept......................Elementalist Quotation...................Y'know, I might not be as powerful as some, but I make up for it versatility. Real Name..................Elysia Helen Achaikos Identity.......................Secret Origin.........................Mutant Allegiance..................Good. Motivation.................Responsibility Gender.......................Female Age.............................25 Height.........................5ft, 9 inches Build...........................Slender, graceful Hair.............................Gold-blond Eyes............................Bright Green Occupation.................Socialite, missionary Nationality..................USA, Greece (dual-status) Ethnicity.....................Caucasion Initative......................+2 Hero Points................+2 PL/PP.........................11.5/172 [B][COLOR="Blue"]ABILITIES[/COLOR][/B] STR....14 (+2) DEX...14 (+2) CON...14 (+2) INT.....18 (+4) WIS....14 (+2) CHA...16 (+3) PP SPENT: 30 SAVES Fort: 2 + 10= 12. Refl: 2 + 9 = 11. Will: 2 + 8 =10. Toughness: (2 abil +14 force field) = 16 PP SPENT: 27 COMBAT Defense: +6, Attack: +2, +09 ranged = 11, PP SPENT: 16 FEATS: Ranged bonus +09, Luck Bonus +1, Master Plan, Jack of all trades, Beginners luck Benefit: Wealth. Wealth Elysia comes from a very wealthy and well-connected family. She herself is a quite successful artist and arcitect. PP SPENT: 15 SKILLS +14 Concentration 3pp spent, +12 Craft Artist 2pp spent, +12 Craft Architecture 2pp spent, +11 Diplomacy 2pp spent, +14 Stealth 3pp spent, +14 Survival 2 pp spent +10 Search 2pp spent, +12 Notice 2pp spent, +15 Gather Information 3pp spent Knowlege +12 Tactics 2pp, +12 Earth Sciences 2pp spent, PP SPENT: 25 INDEPENDENT POWERS Force field +14 Regeneration recovery rate 3 bruised, (-1 flaw must be in contact with earth) Comprehend languages Rank 4 (8pp spent) PP SPENT: 24 POWER ARRAY 1 RANK 12 Control Earth Rank 12 Control Fire Rank 12 Blast rank 10 (Indirect, variable descriptor to fire and earth attacks) Earth to mud rank 12 Visual obscure rank 11 (variable) Snare (movable, tether) rank 10 Deflect (variable with earth and fire, precise, ricochet) rank 9 Ignite Rank 6 Burrowing rank 10 Melt rank 12 Continuous Shape Stone (precise, innate) rank 3 Earth's Voice Rank 6: Elysia can hear the vibrations of people moving about the earth around her so clearly that she can accurately build up a mental picture of what's going on. Treat it as ESP rank 7 (sight and hearing), with a -1 flaw that she must be in contact with the earth. PP SPENT: 35 [B][COLOR="blue"]BACK GROUND[/COLOR][/B] Elysia comes from a powerful and wealthy family of mutants. Both of her parents are missonaries, using their wealth and powers to help impoverished and stricken countries like Ethiopia. Her father is a native of Greece, her mother is a United States citizen and Elysia was born in the US, giving her a dual-status in both countries. Growing up in Ethiopia, she developed her powers early and was trained in them practically since she could toddle upright. When Barrington's forces started to invade Ethiopia, her parents stood up to fight, but were greviously injured and evacuated. Elysia chose to stay, using her knowledge of the area and her own abilities to confound and delay the enemy, earning her the nickname Dambudzo or Trouble. Her basic ability is telikensis, which she uses to manipulate fire and earth and associated effects. This is because her doctor father is a powerful telikenetic and fire controller and her botanist mother is a powerful earth/plant controller. Way back on her mother's side of the family, there were several strong telepaths, however, in her, this ability is latent, but it's enough to give her the ability to communicate with intelligent creatures as well as being able to understand any written language [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of the Trust OOC Thread II
Top