Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Supernatural RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5753344" data-attributes="member: 41187"><p>Disclaimer: I have not watched the show, though I own a pdf of the Game being discussed (and have read a lot of it).</p><p></p><p>Cortex generally leaves flying through the air to descriptive effects. Got punched solidly? Then you fly through the air. For little damage? You land on a mattress. For coma-inducing stun-damage? You crash through a brick wall and break half the bones in your body.</p><p>Especially troublesome descriptions (flung out of the building and having to take time to get back to the fight) would be Complications that generate Plot Points.*</p><p></p><p>Getting back up? Use Second Wind to clear your Stun damage (non-lethal track).</p><p></p><p>Most rituals are covered with either Basic checks (extremely easy, for rituals; able to be done in one action) or Extended checks (typical; takes multiple actions but doing well can get it done quickly). Combined with the sliding Target Number of Cortex, you've got an <em>extremely</em> flexible ritual system for binding or banishing.</p><p>Physical binding is handled via various kinds of wresting, followed by opposed checks (there's an instance in the Sample Combat).</p><p></p><p>*Plot Points are the real heart of Cortex. They allow you to affect dice rolls, reduce damage, and manipulate the story (adding, subtracting, or altering elements to make the scene more interesting). They're the thing that keeps the game flexible and moving.</p><p></p><p></p><p>If you're familiar with Cortex then you know if this game is worth getting. If you are not (and you don't seem to be) then it's worth checking out the PDF.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5753344, member: 41187"] Disclaimer: I have not watched the show, though I own a pdf of the Game being discussed (and have read a lot of it). Cortex generally leaves flying through the air to descriptive effects. Got punched solidly? Then you fly through the air. For little damage? You land on a mattress. For coma-inducing stun-damage? You crash through a brick wall and break half the bones in your body. Especially troublesome descriptions (flung out of the building and having to take time to get back to the fight) would be Complications that generate Plot Points.* Getting back up? Use Second Wind to clear your Stun damage (non-lethal track). Most rituals are covered with either Basic checks (extremely easy, for rituals; able to be done in one action) or Extended checks (typical; takes multiple actions but doing well can get it done quickly). Combined with the sliding Target Number of Cortex, you've got an [i]extremely[/i] flexible ritual system for binding or banishing. Physical binding is handled via various kinds of wresting, followed by opposed checks (there's an instance in the Sample Combat). *Plot Points are the real heart of Cortex. They allow you to affect dice rolls, reduce damage, and manipulate the story (adding, subtracting, or altering elements to make the scene more interesting). They're the thing that keeps the game flexible and moving. If you're familiar with Cortex then you know if this game is worth getting. If you are not (and you don't seem to be) then it's worth checking out the PDF. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Supernatural RPG
Top