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<blockquote data-quote="Sepulchrave II" data-source="post: 3171337" data-attributes="member: 4303"><p>I thought I'd start a thread to detail other random stuff as it occurred to me. I've cheekily used a name from the Wyre campaign. I think a whole bunch of <em>figurines of epic power</em> might be fun.</p><p></p><p></p><p><strong>Totem of Chorze</strong></p><p>This much-desired figurine resembles a ravening tiger, crafted from black steel and embellished with arcane glyphs. The <em>totem of Chorze</em> is infused with magical power and contains the essence of a powerful animal spirit from the lower planes bound within its form. As long as it is held or carried, the totem offers the following benefits to its owner:</p><p></p><ul> <li data-xf-list-type="ul">The <em>totem of Chorze</em> grants a +5 insight bonus to the owner's Saving Throws, and a +5 enhancement bonus to the owner's natural armor.</li> <li data-xf-list-type="ul">The owner also gains a +10 competence bonus to the following skills: Hide, Jump, Listen, Move Silently, Spot and Swim.</li> </ul><p></p><p>Furthermore, when placed upon the ground, and the command words spoken (a standard action), the <em>totem of Chorze</em> transforms into a fiendish dire tiger of prodigious strength (advanced to 14HD). It follows its owner's instructions explicitly (within the limits of its Intelligence) for a period of up to 20 rounds or unless it is slain, whereupon it reverts to its statuette form. The <em>totem of Chorze</em> may be used in this fashion only once in any 24-hour period.</p><p></p><p>Strong Transmutation; CL 21st. Craft Wondrous Item, Craft Epic Wondrous Item, <em>animate objects, summon monster IX</em>. Price 315,080gp. 1 lb.</p><p></p><p>***</p><p></p><p>Costing (Multiple different abilities): </p><p></p><p>1) As summon monster IX (14HD fiendish dire tiger = CR 12). CL 17. 9 x 17 x 1800 x 1/5 = 55, 080</p><p></p><p>2) Unslotted insight bonus to saves = 100K</p><p></p><p>3) Unslotted Nat armor bonus = 100K</p><p></p><p>4) Skill bonuses 6 x 10K</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3171337, member: 4303"] I thought I'd start a thread to detail other random stuff as it occurred to me. I've cheekily used a name from the Wyre campaign. I think a whole bunch of [I]figurines of epic power[/I] might be fun. [B]Totem of Chorze[/B] This much-desired figurine resembles a ravening tiger, crafted from black steel and embellished with arcane glyphs. The [I]totem of Chorze[/I] is infused with magical power and contains the essence of a powerful animal spirit from the lower planes bound within its form. As long as it is held or carried, the totem offers the following benefits to its owner: [list][*]The [I]totem of Chorze[/I] grants a +5 insight bonus to the owner's Saving Throws, and a +5 enhancement bonus to the owner's natural armor. [*]The owner also gains a +10 competence bonus to the following skills: Hide, Jump, Listen, Move Silently, Spot and Swim.[/list] Furthermore, when placed upon the ground, and the command words spoken (a standard action), the [I]totem of Chorze[/I] transforms into a fiendish dire tiger of prodigious strength (advanced to 14HD). It follows its owner's instructions explicitly (within the limits of its Intelligence) for a period of up to 20 rounds or unless it is slain, whereupon it reverts to its statuette form. The [I]totem of Chorze[/I] may be used in this fashion only once in any 24-hour period. Strong Transmutation; CL 21st. Craft Wondrous Item, Craft Epic Wondrous Item, [I]animate objects, summon monster IX[/I]. Price 315,080gp. 1 lb. *** Costing (Multiple different abilities): 1) As summon monster IX (14HD fiendish dire tiger = CR 12). CL 17. 9 x 17 x 1800 x 1/5 = 55, 080 2) Unslotted insight bonus to saves = 100K 3) Unslotted Nat armor bonus = 100K 4) Skill bonuses 6 x 10K [/QUOTE]
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