SurfMonkey01
First Post
So I just had this brainfart... I've got an idea for a massive homebrew that's everything but the kitchen sink... start the players off with a Call of Cthulhu-designed character (classless)... keep track of their sanity from behind the scenes so they don't think you're using Mythos stuff... soon the fit hits the shan, and they are brought into "the Agency." Here they can pick up classes from Spycraft and Shadowforce Archer. Play the game as kind of the X-files-meets-007-meets-John Woo for a while, then let the other shoe drop and begin to show the Cthulhu and Delta Green components in all their glory. Right now this is all a rough idea, but I see huge conspiracies, badass espionage action, in-depth investigation, intense roleplaying, and extreme terror. So, what do all of you think of this? Yay or nay?