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General Tabletop Discussion
*Dungeons & Dragons
Surprise, Initiative and What will you do?
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<blockquote data-quote="billd91" data-source="post: 9452499" data-attributes="member: 3400"><p>I think part of the problem lies with framing of what's going on with the springing of an ambush or a surprise attack.</p><p></p><p>If executing this kind of plan is what you were hoping for, you were probably already screwed with individual initiative because you were counting on someone opening the door having the highest initiative, followed by the lobbing of the fireball, then the people charging in... And that's already problematic if your wizard had a lower initiative than the PCs who want to charge in.</p><p>Maybe it's better to consider initiative starting with the opening of the door. Then you don't even have to charge one of the attacking PCs with the cost of opening the door. The surprising PCs effectively get that for free. You could still have issues with the initiative order between the fireballing wizard and charging PCs but that's what Readying actions is for.</p><p></p><p>If you aren't considering that the attack is launched until the first ambushing PC actually declares their action, yeah, you kind of end up having to kludge this. But, if you consider everyone on the ambushing side effectively starting at the same time and initiative determining the <strong>resolution</strong> order, then it's not so bad. The ambushers start moving to launch their attacks, starting the encounter, but Sir Speedy managed to react instinctively fast enough to get involved before any of the attacker attacks could actually be resolved.</p><p></p><p>Starting an encounter can be tricky when perceptions are unequal. I figure that's why various iterations of surprise rules have existed including only getting partial actions in 3e, the wacky variations in AD&D, the 5e.2014 variation, and now this. The trick, I think, is to frame it in a way that it gives you the cinematic results you want while retaining the uncertainty of D&D's game resolution tools.</p></blockquote><p></p>
[QUOTE="billd91, post: 9452499, member: 3400"] I think part of the problem lies with framing of what's going on with the springing of an ambush or a surprise attack. If executing this kind of plan is what you were hoping for, you were probably already screwed with individual initiative because you were counting on someone opening the door having the highest initiative, followed by the lobbing of the fireball, then the people charging in... And that's already problematic if your wizard had a lower initiative than the PCs who want to charge in. Maybe it's better to consider initiative starting with the opening of the door. Then you don't even have to charge one of the attacking PCs with the cost of opening the door. The surprising PCs effectively get that for free. You could still have issues with the initiative order between the fireballing wizard and charging PCs but that's what Readying actions is for. If you aren't considering that the attack is launched until the first ambushing PC actually declares their action, yeah, you kind of end up having to kludge this. But, if you consider everyone on the ambushing side effectively starting at the same time and initiative determining the [B]resolution[/B] order, then it's not so bad. The ambushers start moving to launch their attacks, starting the encounter, but Sir Speedy managed to react instinctively fast enough to get involved before any of the attacker attacks could actually be resolved. Starting an encounter can be tricky when perceptions are unequal. I figure that's why various iterations of surprise rules have existed including only getting partial actions in 3e, the wacky variations in AD&D, the 5e.2014 variation, and now this. The trick, I think, is to frame it in a way that it gives you the cinematic results you want while retaining the uncertainty of D&D's game resolution tools. [/QUOTE]
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Surprise, Initiative and What will you do?
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