Thanee
First Post
Epicurus88 said:Can't you be aware of your opponent and still suffer a surprise round?
The situation is that they are aware something is there, but they're not really doing anything about it except... i guess, waiting. If I say 'roll initiative' they're gonna know an attack is comming and that just doesn't make sense, as they cant SEE or have any way to KNOW an attack is comming, their opponents actions are unknown to them!
If the PC's roll high on this init, and go before the nemesis, they will cease being flatfooted which, by the spirit of the setting, is wrong 'cos the PC's are just looking about, unaware, uninformed, with only the knowledge something, most likely hostile, is nearby.
Well, they are not flat-footed anymore, after they have noticed something and had a chance to act. Flat-footedness just simulates reaction time at the start of an encounter. They hear something, and then their initiative result will determine how fast they can react to hearing it. Not that they can do much, as they do not know what there is or where.
However, that is quite irrelevant, as they still lose their Dex to AC, since the opponent is invisible, so that's merely semantics with very little technical difference.
Anyways, if they do not respond to the mentioning of that "something" being around, then just assume that they are delaying, conduct the first round as normal and let the invisible one attack, then roll initiative retroactively and put everyone with a higher initiative than the attacker, 1 point below his initiative, ready to act exactly now.
That should work, too, I guess.

Bye
Thanee
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