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<blockquote data-quote="Athinar" data-source="post: 6551185" data-attributes="member: 6781944"><p>New Feat - Spider Sense, when bitten by a radioactive Spider, humanoids gain "6th sense or some form of battle awareness". </p><p></p><p>Surprise - Lost Action/Bonus Action/Move and only after your lost turn is over (After the Arrow has gone thru your neck) do you get any Reactions, Your Reaction; You think to yourself, "Crap, I'm dead" </p><p></p><p>alertness feat - You can no longer be Surprised, (Possible way to play this is "you heard the sound of something in the darkness") (No Surprise, No Assassination); should be to associated with "Perception" but it is not, like Observant, +5 to passive Wisdom and Dungeon Delver Advantage with "Perception", but fits the Spider Sense - "6th sense or some form of battle awareness", (but there is that "awareness" thingy again)</p><p></p><p>Wiki - Alertness is the state of active attention by high sensory awareness such as being watchful and prompt to meet danger or emergency, or being quick to perceive and act</p><p></p><p>So I think the Designers get this Alertness feat wrong and made it OP; should be:</p><p></p><p>Alertness - +5 to "Perception" and Advantage with "Perception"; if you win the Perception to Stealth contest you gain +5 to Initiative</p><p></p><p>fits better for the "Always on the lookout for danger"</p><p></p><p>Not "can no longer be surprised" - OP</p><p></p><p>A 7th level barbarian using feral instincts; Now this is where Initiative comes into play, if the Assassin wins the initiative then Assassination is successful; if the initiative is lost then the assassination is not successful (but the Assassin still needs to win the Stealth to Perception contest first)</p><p></p><p>If you can not detect the creature doing the surprising then you are surprised and can not take a turn during the your first turn no matter what your initiative is (remember there are feats that impact Surprise)</p></blockquote><p></p>
[QUOTE="Athinar, post: 6551185, member: 6781944"] New Feat - Spider Sense, when bitten by a radioactive Spider, humanoids gain "6th sense or some form of battle awareness". Surprise - Lost Action/Bonus Action/Move and only after your lost turn is over (After the Arrow has gone thru your neck) do you get any Reactions, Your Reaction; You think to yourself, "Crap, I'm dead" alertness feat - You can no longer be Surprised, (Possible way to play this is "you heard the sound of something in the darkness") (No Surprise, No Assassination); should be to associated with "Perception" but it is not, like Observant, +5 to passive Wisdom and Dungeon Delver Advantage with "Perception", but fits the Spider Sense - "6th sense or some form of battle awareness", (but there is that "awareness" thingy again) Wiki - Alertness is the state of active attention by high sensory awareness such as being watchful and prompt to meet danger or emergency, or being quick to perceive and act So I think the Designers get this Alertness feat wrong and made it OP; should be: Alertness - +5 to "Perception" and Advantage with "Perception"; if you win the Perception to Stealth contest you gain +5 to Initiative fits better for the "Always on the lookout for danger" Not "can no longer be surprised" - OP A 7th level barbarian using feral instincts; Now this is where Initiative comes into play, if the Assassin wins the initiative then Assassination is successful; if the initiative is lost then the assassination is not successful (but the Assassin still needs to win the Stealth to Perception contest first) If you can not detect the creature doing the surprising then you are surprised and can not take a turn during the your first turn no matter what your initiative is (remember there are feats that impact Surprise) [/QUOTE]
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