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Survey is Live for Unearthed Arcana PHB Playtest 8
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<blockquote data-quote="Leatherhead" data-source="post: 9216618" data-attributes="member: 53176"><p>They got your point, they are arguing your logic is backwards: The solution to your problem is carrot, not stick.</p><p>If you want people to heal in the middle of combat, healing spells need to do<em> way more</em> healing (like 3x as much as they currently do), not less. Monsters already do way more damage than players can heal through, and that's what causes the ping pong problem in the first place. </p><p></p><p>Personally, I think the cure is worse than the problem, having good combat healing means having mandatory combat healing. which leads to bad player experiences when someone gets stuck playing a band-aid.</p><p></p><p></p><p>Anyway, as for the main topic: Barbarians need elemental damage resistance to keep up with new monster design. Otherwise, bear barbarians are going to be even more of a dominant pick than the were before.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9216618, member: 53176"] They got your point, they are arguing your logic is backwards: The solution to your problem is carrot, not stick. If you want people to heal in the middle of combat, healing spells need to do[I] way more[/I] healing (like 3x as much as they currently do), not less. Monsters already do way more damage than players can heal through, and that's what causes the ping pong problem in the first place. Personally, I think the cure is worse than the problem, having good combat healing means having mandatory combat healing. which leads to bad player experiences when someone gets stuck playing a band-aid. Anyway, as for the main topic: Barbarians need elemental damage resistance to keep up with new monster design. Otherwise, bear barbarians are going to be even more of a dominant pick than the were before. [/QUOTE]
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Community
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Survey is Live for Unearthed Arcana PHB Playtest 8
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