The GM needs to decide what the 'typical' DC means and then assign higher or lower DCs as appropriate, never treating the books as holy writ. Unfamiliar environments will have considerably higher DCs, as will foraging in harsh areas like New England(!), areas with a lot of food will have lower DCs. I'd generally expect typical DCs to represent the kind of northern European temperate low-altitude climes I'm familiar with, so coastal Mediterranean climes might have lower DCs, the Sahara a higher DC, etc. But familiarity should be the biggest element in "can I survive" at all, the harshness of the environment mostly affects the time it takes to gather enough food to live.
If you want to get really simulationist - New England in winter, not so hard to locate edible tubers but it's very hard to get enough calories to offset the calories you're burning by foraging; if you didn't lay up stocks for the winter you're in trouble. The Kalahari desert, hard to locate food if you don't know what you're doing, but for an expert forager it's not a particularly tough environment for low-density population groups to survive in.
If you want to get really simulationist - New England in winter, not so hard to locate edible tubers but it's very hard to get enough calories to offset the calories you're burning by foraging; if you didn't lay up stocks for the winter you're in trouble. The Kalahari desert, hard to locate food if you don't know what you're doing, but for an expert forager it's not a particularly tough environment for low-density population groups to survive in.