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Survival tips for Green Star Adepts
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<blockquote data-quote="Ymdar" data-source="post: 4046105" data-attributes="member: 24254"><p>I always like to run PrCs considered to be weak compared to others like my current air Elemental Savant who lives happily while every PC in the party died at least twice. </p><p>Since that campaign is soon coming to an end I layed my eyes on the Green Star Adept. And I was puzzled. </p><p>We always create PCs using the point buy system (30 pts). Since GSA loses all Con at 10th level how do you think I should organise my points not to die at low levels but not to lose many starting ability points by putting too much on Con? </p><p>I was thinking Con 12 and maybe an Improved toughness feat.</p><p></p><p>A completely unrelated question: Does a ring of sustenance allow a wizard to prepare spells every two hours? (I don't allow that in my own game but can't seem to persuade the other DM in the group)</p></blockquote><p></p>
[QUOTE="Ymdar, post: 4046105, member: 24254"] I always like to run PrCs considered to be weak compared to others like my current air Elemental Savant who lives happily while every PC in the party died at least twice. Since that campaign is soon coming to an end I layed my eyes on the Green Star Adept. And I was puzzled. We always create PCs using the point buy system (30 pts). Since GSA loses all Con at 10th level how do you think I should organise my points not to die at low levels but not to lose many starting ability points by putting too much on Con? I was thinking Con 12 and maybe an Improved toughness feat. A completely unrelated question: Does a ring of sustenance allow a wizard to prepare spells every two hours? (I don't allow that in my own game but can't seem to persuade the other DM in the group) [/QUOTE]
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