Edena_of_Neith
First Post
Let us say you are in a D&D game in which Critical Hits are allowed.
All those nice, wonderful (NOT!) things like:
Your Arm is Hacked Off
Your Leg is Hacked Off
Your Heart is Pierced
Your Intestines are Pierced
Now, all of these are mortal wounds.
If you insist on going by the Epic Rules, I suppose the DM could say: make a Fortitude Check to live (DC 80 to 120 or higher).
But how, do you explain it in roleplaying terms?
What makes a character, able to withstand damage in such a way?
It might be helpful if someone would give examples of Real Life people who survived - even briefly, for a few hours - damage that they should not, could not have been able to survive ... not even for a few minutes.
Look at Boromir. He survived several minutes past the piercing of his lung, intestines, and heart by arrows.
So, it is a relevant question.
What makes a D&D character, akin to the stuff Boromir was made out of?
All those nice, wonderful (NOT!) things like:
Your Arm is Hacked Off
Your Leg is Hacked Off
Your Heart is Pierced
Your Intestines are Pierced
Now, all of these are mortal wounds.
If you insist on going by the Epic Rules, I suppose the DM could say: make a Fortitude Check to live (DC 80 to 120 or higher).
But how, do you explain it in roleplaying terms?
What makes a character, able to withstand damage in such a way?
It might be helpful if someone would give examples of Real Life people who survived - even briefly, for a few hours - damage that they should not, could not have been able to survive ... not even for a few minutes.
Look at Boromir. He survived several minutes past the piercing of his lung, intestines, and heart by arrows.
So, it is a relevant question.
What makes a D&D character, akin to the stuff Boromir was made out of?
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