D&D 5E Survivor Feats: UPDATE- MOBILE WINS!

  • Thread starter Thread starter lowkey13
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Dungeon Delver 20
Healer 23
Inspiring Leader 20
Keen Mind 22
Mobile 22
Observant 22 --The proud nail gets the hammer.
Ritual Caster 20
Sentinel 22
Shield Master 13
 

Dungeon Delver 20
Healer 23
Inspiring Leader 20
Keen Mind 22
Mobile 23 --- because it's tactical as hell.
Observant 19 --- because it's the one that is left that I like the least.
Ritual Caster 20
Sentinel 22
Shield Master 13
 

Dungeon Delver 20
Healer 23
Inspiring Leader 20
Keen Mind 19
Mobile 23
Observant 19
Ritual Caster 21
Sentinel 22
Shield Master 13
 


Dungeon Delver 20
Healer 23
Inspiring Leader 21
Keen Mind 16
Mobile 20 there's only room for one adjective
Observant 20
Ritual Caster 21
Sentinel 22
Shield Master 13
 

Well, don't mind me joining on the fun.

Dungeon Delver 20
Healer 23
Inspiring Leader 21
Keen Mind 13
Mobile 21
Observant 20
Ritual Caster 21
Sentinel 22
Shield Master 13

While I find Keen Mind to be almost completely useless, Mobile is one of the few feats monks can benefit from.
 

Dungeon Delver 20
Healer 20
Inspiring Leader 21
Keen Mind 13
Mobile 21
Observant 20
Ritual Caster 21
Sentinel 22
Shield Master 13

It's been a while since I last voted. Don't see healer taken too much in my games though, only hear it spoken about no one seems to take it though, no matter how often we just survived an encounter that thanks to crit fails almost TPK's us
 

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