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Suspension of Disbelief stretched to the breaking point in the World of Darkness
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<blockquote data-quote="Heathen72" data-source="post: 2873714" data-attributes="member: 7029"><p>It seems, perhaps, that the GM is a little inexperienced (often things like 'believability' can fall by the wayside because beginners are swamped by the just creating a good game) but also seems that she has been working hard to give you a 'fun' game. If it isn't likely to change anytime soon I humbly suggest you stop worrying about suspension of disbelief and so on and enjoy the game for what it is - just accept the premise is a little weak and get on with having fun anyways - or just leave the game. </p><p></p><p>If you decide to stay, enjoying the game could be as simple as 'flicking the switch' in your mind to 'not sweating the small stuff'. And consider the possibility that some of the odd things she throws at you aren't just examples bad GMing. Perhaps the endless corridor <em>was</em> illusory - maybe a clue for you that the complex isn't actually real. You noted in the earlier thread that she likes throwing odd riddles at you, and that VR exists - perhaps this is one such riddle. Try raising the question in character (without being smartalecky, mind you) so that she can let you know that you are onto something, admit that she made a slight boo-boo. If you are right and she was a little clueless about it, this gives her the opportunity to hear your point without being threatened by it, and make changes. </p><p></p><p>Sorry if this sounds a little didactic - I just wanted to raise the possibility that it might not be all her fault, and wondered if there was anything you could do to improve the situation (without calling her campaign silly names, etc) GMing can be a tricky job, and everyone has their strengths and weaknesses. Having said that, I know what a drag it can be when the GM just treats you all as puppets to play with, and it doesn't seem like there is a lot you can do to escape the situation. A lot of the time these things come down to breakdowns in communication, or clashes in what people are looking for in a game. This GM seems to be trying to run a campaign in the style of <em>Saw</em>, or <em>Cube </em> and seems like this just isn't your thing. You might just need to speak to her and tactfully tell her that that style game isn't what you are looking for - You prefer a game grounded in 'reality' where you have some ability to affect the outcome. Approach it carefully so that she doesn't feel like your whining at her and present your concerns to in a way that are unlikely to be construed as an attack. She might appreciate the feedback. Better than continuing to play a game you aren't enjoying.</p></blockquote><p></p>
[QUOTE="Heathen72, post: 2873714, member: 7029"] It seems, perhaps, that the GM is a little inexperienced (often things like 'believability' can fall by the wayside because beginners are swamped by the just creating a good game) but also seems that she has been working hard to give you a 'fun' game. If it isn't likely to change anytime soon I humbly suggest you stop worrying about suspension of disbelief and so on and enjoy the game for what it is - just accept the premise is a little weak and get on with having fun anyways - or just leave the game. If you decide to stay, enjoying the game could be as simple as 'flicking the switch' in your mind to 'not sweating the small stuff'. And consider the possibility that some of the odd things she throws at you aren't just examples bad GMing. Perhaps the endless corridor [I]was[/I] illusory - maybe a clue for you that the complex isn't actually real. You noted in the earlier thread that she likes throwing odd riddles at you, and that VR exists - perhaps this is one such riddle. Try raising the question in character (without being smartalecky, mind you) so that she can let you know that you are onto something, admit that she made a slight boo-boo. If you are right and she was a little clueless about it, this gives her the opportunity to hear your point without being threatened by it, and make changes. Sorry if this sounds a little didactic - I just wanted to raise the possibility that it might not be all her fault, and wondered if there was anything you could do to improve the situation (without calling her campaign silly names, etc) GMing can be a tricky job, and everyone has their strengths and weaknesses. Having said that, I know what a drag it can be when the GM just treats you all as puppets to play with, and it doesn't seem like there is a lot you can do to escape the situation. A lot of the time these things come down to breakdowns in communication, or clashes in what people are looking for in a game. This GM seems to be trying to run a campaign in the style of [I]Saw[/I], or [I]Cube [/I] and seems like this just isn't your thing. You might just need to speak to her and tactfully tell her that that style game isn't what you are looking for - You prefer a game grounded in 'reality' where you have some ability to affect the outcome. Approach it carefully so that she doesn't feel like your whining at her and present your concerns to in a way that are unlikely to be construed as an attack. She might appreciate the feedback. Better than continuing to play a game you aren't enjoying. [/QUOTE]
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