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Suspension of Disbelief stretched to the breaking point in the World of Darkness
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<blockquote data-quote="wingsandsword" data-source="post: 2875211" data-attributes="member: 14159"><p>New World of Darkness, not old, so there are no Malkavians.</p><p></p><p>Also, the PC's are completely mundane normals from using the World of Darkness rulebook, not Vampires, Mages, or Werewolves, and no ghouls, wolf-blooded, or sleepwalkers either. Under pressure, she begrudgingly allowed some things out of Second Sight (the NWoD book for psychics and hedge mages), but only an incredibly nerfed version (a short list of the weakest powers we're allowed to buy, which our characters cannot activate at will, if we want to activate them she rolls percentile dice in secret and tells us if we can even try to activate the power, to date nobody has been able to actually even try to activate anything they've bought.)</p><p></p><p>Two of the 4 original PC's liked the idea of becoming Mages, but she said none of the current PC's ever become mages, because she rolled percent to see if anybody would awaken, giving PC's a 1% chance of having the potential to Awaken, and didn't roll it for anybody, ditto with the First Change and becoming a werewolf (at the beginning of the campaign she said it would be possible for PC's to become vampires or werewolves or mages, she's ruled the latter two out now, claiming it was theoretically possible, but she rolled otherwise for us). She's made it clear that if PC's want to become supernatural, they have to choose to be Embraced or ghouled (she said she won't force it on anybody, the characters will have to beg for it and earn it), although all the PC's are horrified at the thought of becoming vampires or ghouls, the GM doesn't understand why and always has NPC's telling us that there's nothing wrong with being a vampire or ghoul.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2875211, member: 14159"] New World of Darkness, not old, so there are no Malkavians. Also, the PC's are completely mundane normals from using the World of Darkness rulebook, not Vampires, Mages, or Werewolves, and no ghouls, wolf-blooded, or sleepwalkers either. Under pressure, she begrudgingly allowed some things out of Second Sight (the NWoD book for psychics and hedge mages), but only an incredibly nerfed version (a short list of the weakest powers we're allowed to buy, which our characters cannot activate at will, if we want to activate them she rolls percentile dice in secret and tells us if we can even try to activate the power, to date nobody has been able to actually even try to activate anything they've bought.) Two of the 4 original PC's liked the idea of becoming Mages, but she said none of the current PC's ever become mages, because she rolled percent to see if anybody would awaken, giving PC's a 1% chance of having the potential to Awaken, and didn't roll it for anybody, ditto with the First Change and becoming a werewolf (at the beginning of the campaign she said it would be possible for PC's to become vampires or werewolves or mages, she's ruled the latter two out now, claiming it was theoretically possible, but she rolled otherwise for us). She's made it clear that if PC's want to become supernatural, they have to choose to be Embraced or ghouled (she said she won't force it on anybody, the characters will have to beg for it and earn it), although all the PC's are horrified at the thought of becoming vampires or ghouls, the GM doesn't understand why and always has NPC's telling us that there's nothing wrong with being a vampire or ghoul. [/QUOTE]
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