WizarDru
Adventurer
the Jester said:One thing that breaks my suspension of disbelief sometimes is when monsters always, always, always fight to the death.
Sometimes it ought to be more like-
"Oh crap!" says the dire tiger to herself upon reach 10 hp. "I better get outta here!"
Caveat: this is my preference, not necessarily yours.
Unfortunately, D&D generally doesn't encourage this action. Once a creature gets low enough that they should flee, they're generally screwed, unless they're really fast, and they can get cover immediately. Often, their only hope is to kill their attacker.
That said, I don't like that either, and there are plenty of cases in my games where the villains get out of Dodge, when possible. Usually, only the spellcasters with transport magic actually make it.
