Alex
First Post
Our DM is considering implementing a rule that imposes a penalty of -1 to -4 on attack rolls, saving throws, and skill checks depending on the amount of damage a PC/NPC has sustained.
99% - 76% of total hps = -1 penalty to d20 rolls
75% - 51% of total hps = -2 penalty to d20 rolls
50% - 26% of total hps = -3 penalty to d20 rolls
25% - 0% of total hps = -4 penalty to d20 rolls
The DM is trying to make the game more realistic by imposing these penalties. My main concerns are 1) if the rule is balanced across character classes and 2) how this rule will affect the pace of the campaign. Your thoughts?
Alex
99% - 76% of total hps = -1 penalty to d20 rolls
75% - 51% of total hps = -2 penalty to d20 rolls
50% - 26% of total hps = -3 penalty to d20 rolls
25% - 0% of total hps = -4 penalty to d20 rolls
The DM is trying to make the game more realistic by imposing these penalties. My main concerns are 1) if the rule is balanced across character classes and 2) how this rule will affect the pace of the campaign. Your thoughts?
Alex

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