Alex
First Post
I'm pretty sure the 'death spiral' is the intended goal, kind of a knife fighting mentality so-to-speak. I'm not sure I subscribe to it either.Geoff Watson said:One problem, is that 'death spiral' effects aren't particularly realistic, so his suggested reasoning is flawed.
Any other reason for it?
Geoff.
I'm concerned as well that it will slow the adventure down considerably because the party will insist on continually healing up to full hps and that we'll spend more time 'in-camp'.
Also I'm concerned that by lowering attack rolls and saving throws we would effectively be raising ACs and the DCs of spells cast with regard to wounded characters. It seems like this system would decrease the offensive effectiveness of non-spellcasters while increasing the effectiveness of spellcasters, since warriors rely on their attack rolls to hit while spellcasters rely on their opponents saving throw rolls to fail. Or am I just crazy?
Alex