SurfMonkey01
First Post
Item: the glove of Darth Vader
Sith Artifact
Any Force-user in the vicinity of the glove must make a Will save DC 16 + their Dark Side Points to avoid succumbing to the glove's temptation. If they fail, they are compelled to put the glove on. Once they do so, they gain 10 DSPs as well as 5 ranks in each of the following skills: Illusion, Force Grip, Dissipate Energy, Force Strike, Fear, Force Lightning (yeah, I know Vader didn't have it, but it's just cool!)
What is need are rules for someone breaking free of the glove... any ideas, comments, or suggestions?
Sith Artifact
Any Force-user in the vicinity of the glove must make a Will save DC 16 + their Dark Side Points to avoid succumbing to the glove's temptation. If they fail, they are compelled to put the glove on. Once they do so, they gain 10 DSPs as well as 5 ranks in each of the following skills: Illusion, Force Grip, Dissipate Energy, Force Strike, Fear, Force Lightning (yeah, I know Vader didn't have it, but it's just cool!)
What is need are rules for someone breaking free of the glove... any ideas, comments, or suggestions?