hobgoblin
First Post
Most importantly, a character of any class can become a skilled Force-user who is the equal of any Jedi.
wtf?!
Most importantly, a character of any class can become a skilled Force-user who is the equal of any Jedi.
GoodKingJayIII said:Some people say DnD could use a similar revamp.
Moridin said:I can assure you, this is not RCR.5. The changes are far more significant than that. It's one of the reasons why it's called Saga Edition, and not like, "Revised and Expanded Edition."
Chapter 2: Species
Players still have a broad choice of species to choose from when creating characters, and we've added Devaronians to the list of options. Most of the changes you'll find here are just reflections of the changes in the skill system (below), but there have also been some tweaks to try to give each species its own unique appeal.
Chapter 3: Heroic Classes
There are five heroic classes in the game: Jedi, noble, scoundrel, scout, and soldier. A player can customize her character by choosing from a selection of class skills, class-specific talents, and feats. All of the classes have undergone extensive revision to make them more fun to play at all levels. Multiclassing is easier now than it has ever been.
Chapter 4: Skills
We've condensed and consolidated the skill list so that there are fewer skills in the game. Many skills that existed in the previous edition have been grouped together under a single skill; for example, the Deception skill replaces the Bluff, Disguise, and Forgery skills. All of the old Force skills have been replaced with a single skill called Use the Force, which works in conjunction with the new Force powers presented in Chapter 6. We've also devised a skill system that doesn't require players or Gamemasters to keep track of skill ranks, making it much easier to create and update characters in much less time.
Chapter 6: The Force
Force Points work differently than before, but they're still in the game. The Force skills and Force feats from previous editions have been replaced with a new set of Force powers that require the Use the Force skill to activate. The Force powers use a "recharge" mechanic that's new to the game. Most importantly, a character of any class can become a skilled Force-user who is the equal of any Jedi. Finally, expect some tweaks to the Dark Side rules.
Chapter 7: Heroic Traits
Little has changed in this chapter (previously titled Heroic Characteristics), except that we've taken the Reputation mechanic out of the game. In its place, you'll find a new Destiny mechanic that helps to create an epic feel to your campaign.
Chapter 8: Equipment
Armor and weapons work a bit differently in the new edition, but most of the equipment remains the same. Some of the notable changes include streamlined rules for autofire weapons, area weapons (such as grenades), and stun blasts.
Chapter 9: Combat
The combat rules have been extensively reworked to speed up play, give characters better options, and make Star Wars miniatures a more useful part of the play experience. (This doesn't mean the Saga Edition is just an extension of the Star Wars Miniatures Game. Instead, it means that miniatures are a useful utility for running a good game, much like a Gamemaster screen, and we tried to find ways to integrate them seamlessly with your campaign.) Among the more noteworthy changes are the introduction of the swift action (similar to that seen in Dungeons & Dragons) and the use of hit points in place of vitality points and wound points.
Chapter 12: Prestige Classes
As with previous editions, the Saga Edition rulebook presents a selection of prestige classes for heroes and villains, including the bounty hunter, Jedi Master, and Sith Lord. Class features have been revised extensively to make the prestige classes more enticing and viable. Additionally, you'll find a Force adept prestige class ideal for Force-users from traditions other than the Jedi or Sith.
Chapter 14: Gamemastering
This chapter has been condensed, but it still contains rules that GMs need to create and run their own Star Wars adventures and campaigns. The Challenge Code system is replaced by a Challenge Rating system similar to that used in Dungeons & Dragons and d20 Modern, allowing for more precise adventure design including both combat and noncombat encounters. It also presents a single GM character class called the "nonheroic character" class, which replaces the diplomat, expert, and thug classes from previous editions. Finally, this chapter offers short, ready-to-play scenarios designed for use with the enclosed battle map.
LOL!eyebeams said:I swear that if Obi-Wan had made a sandwich at some point in the series, there would have been a Jedi Sandwich Artisan PrC.