The_Gneech
Explorer
If using SWSE for fantasy, how do you compensate non-force (magic) users for not having blasters doing nasty damage. Seems to me, the Force (magic) will be overpowered?
Here's how I handle it:
Simple
For simple weapons, the small size die is bumped up to the normal medium size die, and the medium size die is bumped up 1 from that. For instance, a light mace is normally 1d6 (M) or 1d4 (S). For Saga Edition, a light mace does 1d8 (M) or 1d6 (S).
Crit 19-20: Medium size does 2x its regular dice; small size does +1 step from the regular "medium-size" die. For example, a dagger is normally 1d4 (M) or 1d3 (S). For Saga Edition, a dagger does 2d4 (M) or 1d6 (S). "Crit 18-20" does the same and also gets "Crit +1 die".
Crit x3: This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice."
Martial
For martial weapons, the small size die is bumped up to the normal medium size die, and the medium size damage is double that. For instance, a throwing axe is normally 1d4 (S) or 1d6 (M). For Saga Edition, a throwing axe does 1d6 (S) or 2d6 (M).
Crit 19-20: Small size does +1 step up from the regular “medium-size” die, and the medium size damage is double that. For instance, a short sword is normally 1d4 (S) or 1d6 (M) Crit 19-20. For Saga Edition, a short sword is 1d8 (S) or 2d8 (M). "Crit 18-20" does the same and also gets Crit +1 die.
Crit x3: This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice."
Exotic
Treat as martial weapons.
Large Weapons
Large weapons do +1 die to their base damage.
So here are some stats...
Simple Weapons
Unarmed Attacks/Natural Weapons
Punch/Kick: 1d3 (s), 1d4 (m)
Light Melee Weapons
Dagger: 1d6 (s), 2d4 (m), May be thrown
Dagger, Punching: 1d4 (s), 1d6, Crit +1 die
Mace, Light: 1d6 (s), 1d8 (m)
Ranged Weapons
Crossbow, Heavy: 1d12 (s), 2d10 (m), 2 move actions to reload, +4 sq. range
Crossbow, Light: 1d10 (s), 2d8 (m), move action to reload
Dart: 1d4 (s), 1d6 (m), Thrown
Martial Weapons
Light Melee Weapons
Axe, throwing: 1d6 (s), 2d6 (m), May be thrown
Hammer, light: 1d4 (s), 2d4 (m), May be thrown
Sword, short: 1d8 (s), 2d8 (m)
One-Handed Melee Weapons
Battleaxe: 1d8 (s), 2d8 (m), Crit +1 die
Longsword: 1d10 (s), 2d10 (m)
Pick, Heavy: 1d6 (s), 2d6 (m), Crit +2 dice
Two-Handed Melee Weapons
Falchion: 1d10 (s), 2d10 (m), Crit +1 die
Glaive: 1d10 (s), 2d10 (m), Crit +1 die, 1 sq. reach, may not hit adjacent squares
Greataxe: 1d12 (s), 2d12 (m), Crit +1 die
Ranged Weapons
Longbow: 1d8 (s), 2d8 (m), Crit +1 die, may not be used from horseback
Shortbow: 1d6 (s), 2d6 (m),, Crit +1 die, range as simple
etc.
Note that these numbers are different from the ones in S&S Saga -- that will change in the next revision.
-The Gneech
