SW Saga: The Munchkin Jedi Thread

comrade raoul said:
I'm in favor of taking Force Training once or twice, doubling up on the powers you expect to use a lot, and then relying on Force Points to recover powers you really need. This is something that a Jedi Knight with Force Point Recovery can totally do: if you get three free Force Points per encounter, your use of Force Points is limited more by the one-point-per-round rule than your actual total. (You'll be able to spend a Force Point every round, at least when you're faced with a significant threat.)
Only problem might be, depending on your Wisdom score, having a very limited power selection, even if you can use those powers multiple times courtesy of Force Points.
 

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Victim said:
Refreshing more often is nice, but not having control over when is a major downside.
Mostly agree. But you can formulate a strategy that maximizes your recovery. :)

Victim said:
And I'm not sure that burning a swift action UtF is a great use of resources, compared to spending it on part of a recovery, using a second wind, etc - the swift action, while still allowing most powers or attacks, is a significant limiter.
It's not always optimal, that's for sure. But players (and DMs) should know that it's an option.

As in, if you have nothing else to do with your Swift action, try to recover your maneuvers Force Powers. (Sometimes a PC will spend a few rounds pinned down -- while the Computer Use guy opens the trash compactor door, or whatever.)

Cheers, -- N
 

Donovan Morningfire said:
As for Block/Deflect, they do suffer from diminishing returns, both from the hefty penalty for each use and the fact your Reflex Defense increases a lot faster than your skill check bonus, although Deflect still provides a benefit as enabling usage of Redirect Shot, where Block doesn't have that.
True about diminishing returns, but the penalty is largely irrelevant -- it applies only to future Deflect or Block checks made within the same round, and the point of rolling Use The Force checks is to get 20s. :)

Cheers, -- N
 

Why worry about it, when you get your force powers back when not in combat for one minute? I don't think I'd waste actions in the middle of combat "searching my feelings" other such actions. It's probably more effective to let the chips fall where they may and use up all your powers all-out while in combat.
 

Henry said:
Why worry about it, when you get your force powers back when not in combat for one minute?
Because when you're pinned down by an e-web and two clone troopers are circling around your cover to toss grenades at you, you don't have a minute to spare?

Henry said:
I don't think I'd waste actions in the middle of combat "searching my feelings" other such actions. It's probably more effective to let the chips fall where they may and use up all your powers all-out while in combat.
Sure, but what happens when they run out? I'm just telling people what options they already have. The basics are:

1/ Try to never waste an action; if you are down on Force Powers, and you can't use your Swift or Standard actions to do something useful, make a Use The Force check. It can't hurt; it might help a lot.

2/ Talents which allow you to Use The Force in place of other skill checks are doubly useful if that skill comes up in combat (after you've used some Force Powers).

- - -

I'll start rating the various Force-related Talents when I have a chance.

Cheers, -- N
 

I wonder about the actual play experience - will people have actions to spare? Let's face it, if you are in deep trouble, you will probably need all your actions to do something immediately effective (even if it is just running for your life :) ). And if you're not, you should be fine even if you have just spent all your force powers for the combat...
 

Of course Serenity the Jedi Master 1st level ability, can be used to refresh all your Force Powers as side-effect of getting a natural 20 on the Use Force Check, without the need of waiting for a 1 in 20 chance, just a full round action.
 

Bagpuss said:
Of course Serenity the Jedi Master 1st level ability, can be used to refresh all your Force Powers as side-effect of getting a natural 20 on the Use Force Check, without the need of waiting for a 1 in 20 chance, just a full round action.

Yeah, I saw that for the first time last night... holy cow! :D No wonder a Jedi Master can throw around powers like they're going out of style.

Thanks, -- N
 

Nifft said:
Yeah, I saw that for the first time last night... holy cow! :D No wonder a Jedi Master can throw around powers like they're going out of style.

Thanks, -- N

Of course, interrupting combat for a full round action when there aren't some conveneint obstacles in the way is a good way to get your butt kicked.
 

Bagpuss said:
Of course Serenity the Jedi Master 1st level ability, can be used to refresh all your Force Powers as side-effect of getting a natural 20 on the Use Force Check, without the need of waiting for a 1 in 20 chance, just a full round action.
It's a ridiculously awesome ability. A Jedi Master with Triple Crit, Power Attack, and Fortune's Favor? Terrifying.
 

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