In Character Thread
Rogue's Gallery Thread
The Republic is assembling a team to investigate the source of this new threat, both from within the Jedi and from their own specialists. Their objective is to find out where these new K'ril are coming from, what their goals are, and if they have constructed yet another Star Forge, to find it so the Republic Fleet can destroy it.
Timeline notes
(for the purposes of this game)
~3950 BBY Revan destroys the Star Forge
~3940 BBY The Exile defeats Darth Traya
~3800 BBY Karil Valera's second Star Forge destroyed, ending the first K'ril Incursion (this actually is my tabletop game; only the first arc has been played out)
~3720 BBY Present day
There have been no major conflicts involving the Old Republic since the first K'ril Incursion, and were few between the Exile's conflicts with the Sith Lords and the first K'ril Incursion.
Mechanics
Available characters (you will be able to tweak the existing write-up some):
Hawke Reyals, Human Male Pilot
- Anyone taking over Hawke might want to rebuild him using Starships of the Galaxy
Sianni Amersu, Twi'lek Female Mercenary
Devan Ijatsi, Human Male Corporate Scion
- Anyone taking over Devan will up him to 8th level, and can shuffle around some abilities, feats, and skills, but the Wealth, Connections, Engineer, and Educated talents, and the Tech Specialist and Starship Designer feats must stay
Martina Antilles Ijatsi, Human Female, Republic Special Forces (retired)
- Anyone taking over Martina will up her to 8th level, and can shuffle around her stats, but her preferred combat style is to wear armor and use a rifle
An unnamed young human male Republic Marine Corporal (not Force-sensitive)
- Will need a good back story to explain why he's 8th level at a young age, and doesn't have the rank to match his skill level
4-6 8th-level Star Wars Saga edition characters; no Dark Side characters, no Ewoks
30 point buy for non-droid characters; Droid PCs must have a vocabulator, be small or medium, and are 26 point buy.
3/4 max hit points on all normally rolled hit dice (d6 - alternate 4/5; d8 - 6; d10 - alternate 7/8; d12 - 9)
All official errata applies
Pick a general destiny; you'll start with 4 destiny points and maximum force points
All characters must be able to speak Basic; this means no Wookiees or Gamorreans
No species other than those in the core rulebook or web enhancements; I don't have the old Ultimate Alien Anthology, and the best online stat translation I know of refers directly back to that.
Exception: Any 'near-human' can be played using human stats.
The party will start with a small, armed space transport (similar to the Ebon Hawk or Millenium Falcon, though unless a wealthy PC invests in ship modifications, it will not be in the running for 'the fastest ship in the galaxy')
All characters except nobles with the Wealth talent start with 15,000 credits; nobles with the wealth talent have 80% of their bonus credits available
Licensing fees must be paid for licensed items (except by characters with the Connections talent)
Certain equipment is not available in the Old Republic era (no jetpacks; no holonet; droids and vehicles typically have less functionality for the same price)
Tech Specialist modified items are available for list price + twice the cost of the modifications. If you have the tech specialist feat, and so can make the modifications yourself, you can start with up to two self-modded items at list price + the cost of the modifications.
Assuming the game doesn't crash and burn before December, you will be able to rebuild your characters with material from Starships of the Galaxy after I get my copy (probably about a week after its release; Amazon takes time to ship things).
House rules
When you multi-class, you can choose to take skill training in one of the class skills of your new class instead of taking one starting feat from that class
Use fractional base attack bonuses - add up all your levels in 3/4 BAB classes and treat them as being in one class for puproses of determining your BAB
The Ithorian's Bellow ability costs a Force Point to use.
Notes on Old Republic Jedi
For purposes of this game, 'traditionally trained' Jedi are sent to a Jedi Enclave as young adults (see p. 110 for age range for your species), and, if accepted, are typically assigned to a Master in early adulthood. However, it's not at all uncommon for Jedi Masters to find and train Force Sensitives on their own, and it's not unknown for adults to be accepted into the order. Also, the Jedi Order of this time is nowhere near as ascetic as it would become by the time the Empire was established; it's not uncommon for Jedi to marry, or have other outside interests.
Jedi characters in this game can be Jedi Knights regardless of their class/level breakdown (if you want your character to still be a Padawan, another PC will be your character's master for training purposes).
Non-Jedi Force Users
Non-Jedi Force users are more common in the Old Republic of ~3720 BBY than they will be later for a lot of reasons. Hyperspace travel is slower than it will be in later eras, and there is no Holonet, so the Republic claims less territory. Although the outside world thinks the Jedi have pretty much recovered from the Jedi Civil War and the first K'ril incursion 150 years later (and 80 years ago), they still don't have the numbers they had before Exar Kun's war. And the Jedi of this time are generally less concerned with ensuring that all Force users are trained by the Order.
Most of these non-Jedi force users are 'wild talents' who aren't part of any formal tradition, picking up any training they have from an informal apprenticeship. Some non-Jedi traditions do exist, but except for the K'ril (who are the villians of the piece), I haven't (and won't) write up talent trees for them; if you want to use a house ruled talent tree, send me a hyperlink, and I'll make a ruling.
Note: The GM lives in California and therefore is on US Pacific time, and that he has a job, so long GM posts will typically be on evenings and weekends.
Rogue's Gallery Thread
"You are sure, then?" The technician asked, staring at the remains of a destroyed war droid. Outside of a destroyed city. Whoever had employed the droids had taken losses, but they had been successful. And moved on.
"I am." The Jedi responded. "I thought we destroyed them eighty years ago, but no one else could have built those droids."
"If you say so, ma'am." He wasn't about to argue with her on that point. Keda Starwind was well over a century old, her hair long since gone to white, but she had been there at the start of the first K'ril incursion. She had not killed Karil Valera herself, but only a handful of others had contributed more to ending that war.
"Only two groups in the history of the galaxy have ever been able to build machinery that draws on the Dark Side. The Rakata of the Infinite Empire -- dead and gone millenia ago -- and Karil Valera's self-styled K'ril Technomages. Oh, we could have another mad genius. But it seems more likely that some of her followers escaped us."
For a second it looked like she might add more to that. But she said no more.
The Republic is assembling a team to investigate the source of this new threat, both from within the Jedi and from their own specialists. Their objective is to find out where these new K'ril are coming from, what their goals are, and if they have constructed yet another Star Forge, to find it so the Republic Fleet can destroy it.
Timeline notes
(for the purposes of this game)
~3950 BBY Revan destroys the Star Forge
~3940 BBY The Exile defeats Darth Traya
~3800 BBY Karil Valera's second Star Forge destroyed, ending the first K'ril Incursion (this actually is my tabletop game; only the first arc has been played out)
~3720 BBY Present day
There have been no major conflicts involving the Old Republic since the first K'ril Incursion, and were few between the Exile's conflicts with the Sith Lords and the first K'ril Incursion.
Mechanics
Available characters (you will be able to tweak the existing write-up some):
Hawke Reyals, Human Male Pilot
- Anyone taking over Hawke might want to rebuild him using Starships of the Galaxy
Sianni Amersu, Twi'lek Female Mercenary
Devan Ijatsi, Human Male Corporate Scion
- Anyone taking over Devan will up him to 8th level, and can shuffle around some abilities, feats, and skills, but the Wealth, Connections, Engineer, and Educated talents, and the Tech Specialist and Starship Designer feats must stay
Martina Antilles Ijatsi, Human Female, Republic Special Forces (retired)
- Anyone taking over Martina will up her to 8th level, and can shuffle around her stats, but her preferred combat style is to wear armor and use a rifle
An unnamed young human male Republic Marine Corporal (not Force-sensitive)
- Will need a good back story to explain why he's 8th level at a young age, and doesn't have the rank to match his skill level
4-6 8th-level Star Wars Saga edition characters; no Dark Side characters, no Ewoks
30 point buy for non-droid characters; Droid PCs must have a vocabulator, be small or medium, and are 26 point buy.
3/4 max hit points on all normally rolled hit dice (d6 - alternate 4/5; d8 - 6; d10 - alternate 7/8; d12 - 9)
All official errata applies
Pick a general destiny; you'll start with 4 destiny points and maximum force points
All characters must be able to speak Basic; this means no Wookiees or Gamorreans
No species other than those in the core rulebook or web enhancements; I don't have the old Ultimate Alien Anthology, and the best online stat translation I know of refers directly back to that.
Exception: Any 'near-human' can be played using human stats.
The party will start with a small, armed space transport (similar to the Ebon Hawk or Millenium Falcon, though unless a wealthy PC invests in ship modifications, it will not be in the running for 'the fastest ship in the galaxy')
All characters except nobles with the Wealth talent start with 15,000 credits; nobles with the wealth talent have 80% of their bonus credits available
Licensing fees must be paid for licensed items (except by characters with the Connections talent)
Certain equipment is not available in the Old Republic era (no jetpacks; no holonet; droids and vehicles typically have less functionality for the same price)
Tech Specialist modified items are available for list price + twice the cost of the modifications. If you have the tech specialist feat, and so can make the modifications yourself, you can start with up to two self-modded items at list price + the cost of the modifications.
Assuming the game doesn't crash and burn before December, you will be able to rebuild your characters with material from Starships of the Galaxy after I get my copy (probably about a week after its release; Amazon takes time to ship things).
House rules
When you multi-class, you can choose to take skill training in one of the class skills of your new class instead of taking one starting feat from that class
Use fractional base attack bonuses - add up all your levels in 3/4 BAB classes and treat them as being in one class for puproses of determining your BAB
The Ithorian's Bellow ability costs a Force Point to use.
Notes on Old Republic Jedi
For purposes of this game, 'traditionally trained' Jedi are sent to a Jedi Enclave as young adults (see p. 110 for age range for your species), and, if accepted, are typically assigned to a Master in early adulthood. However, it's not at all uncommon for Jedi Masters to find and train Force Sensitives on their own, and it's not unknown for adults to be accepted into the order. Also, the Jedi Order of this time is nowhere near as ascetic as it would become by the time the Empire was established; it's not uncommon for Jedi to marry, or have other outside interests.
Jedi characters in this game can be Jedi Knights regardless of their class/level breakdown (if you want your character to still be a Padawan, another PC will be your character's master for training purposes).
Non-Jedi Force Users
Non-Jedi Force users are more common in the Old Republic of ~3720 BBY than they will be later for a lot of reasons. Hyperspace travel is slower than it will be in later eras, and there is no Holonet, so the Republic claims less territory. Although the outside world thinks the Jedi have pretty much recovered from the Jedi Civil War and the first K'ril incursion 150 years later (and 80 years ago), they still don't have the numbers they had before Exar Kun's war. And the Jedi of this time are generally less concerned with ensuring that all Force users are trained by the Order.
Most of these non-Jedi force users are 'wild talents' who aren't part of any formal tradition, picking up any training they have from an informal apprenticeship. Some non-Jedi traditions do exist, but except for the K'ril (who are the villians of the piece), I haven't (and won't) write up talent trees for them; if you want to use a house ruled talent tree, send me a hyperlink, and I'll make a ruling.
Note: The GM lives in California and therefore is on US Pacific time, and that he has a job, so long GM posts will typically be on evenings and weekends.
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