Swashbuckling Adventures (D20 7th Sea)

Cergorach said:


[evil mode]
But Horacio my dear man, the frence aren't known for their english skills, their known for drinking large quantities of wine at lunch. And with a bottle of wine even an old hag will look like a cutie...
[/evil mode]

But Cergorach, my friend, I'm not French, I'm Spanish. I only live in France... :p
 

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While I think Swashbuckling Adventures is mostly useful, I did find some errors skimming through it. (I just got the book the other day.)

The errors that I noticed:

(1) Exploit Weakness is an ability possessed by both the Rogers Swordsman and the Gelingen Monster Hunter. There is no such ability.

(2) The Durchsetzungbung Swordsman prestige class has the Tagging feat as a prerequisite. The D. Swordsman then gains the ability called Emphasis on Precision, which lets them fight as if they had Tagging! There is a bonus that they get just in case they also already had Tagging-- but every D. Swordsman *must* have Tagging.

(3) There was also something else that gave a bonus to "Bull" which was undefined. I can't find this reference now that I'm looking for it though.
 

This is next on the review chopping block.

The editorial gaffes... which seem to lie more in the realm of ommissions and confusing wordings. It's not really a hatchet job like KK implies.

What I find maddening is some design decisions:

The assassin as a "super-backstabber" prestige class? You can do better than that?

Another instance of the dreadfully nonsensical "can always take 20" mechanic. GAH!
Further, the redundancy, oh the redundancy! Noble AND Coutier? Why?

And do we really need full blown core classes for musketeers and highwaymen?

That said, as my posts in the mongoose thread should betray, I think 5-level prestige classes as fighting styles is a way cool idea, and something that OA (and TQF, and WotS) should have done.
 

Psion said:
This is next on the review chopping block.

The editorial gaffes... which seem to lie more in the realm of ommissions and confusing wordings. It's not really a hatchet job like KK implies.

Or not so great proofreading, such as the Blur of motion ability of the highwayman: 10, 30 and 50% miss chance in the ability description, and 20, 40 and 60% in the table.

But I agree with you the editing isn't really bad, I thought KK implied some missing paragraph or material that wasn't cut (like the sacred fist 0-level spell list), but I haveen't seen something like that.



What I find maddening is some design decisions:

The assassin as a "super-backstabber" prestige class? You can do better than that?


core class in fact, and the conceal the evidence, poison use and inconpicuous ability make a great assassin IMO, though I'm not experienced with assassin, for an assassin class that please more people we'll have to wait for Green Ronin book I guess.


Another instance of the dreadfully nonsensical "can always take 20" mechanic. GAH!

I do not see what is wrong with this ability, it is basicaly a + 10 to a skill, for the assassin it's a bit powerfull at level 3 but it is usable only once per day on some skills, and te courtier ability is at level 12, considering the price of normal skill boosting item (cheap) and the lack of magic item in this setting, I do not see it as overpowered.

Furthermore, if you happens to have 2 class with this ability, their is no way that you could accidentaly stack the bonus.

So what's wrong in your opinion?


Further, the redundancy, oh the redundancy! Noble AND Coutier? Why?

Because!:D


And do we really need full blown core classes for musketeers and highwaymen?

Yes! Though I don't know why:D

More Seriusly probably for the same reason that they included a samurai class in OA: you might begin with good intention and to separate the character profession in game and the character class out of game, but if you are as bad as me, you might blur them, and I think that some player prefer to refer to their character as a highwayman 10 instead of a fighter 6/rogue 4.

With this logic you could explain the inclusion of courtier and noble: a king would hardly refer to himself as a courtier and a bourgeois wouldn't refer to himself as a noble.

It isn't a great justification, but I can find reason for their inclusion.


That said, as my posts in the mongoose thread should betray, I think 5-level prestige classes as fighting styles is a way cool idea, and something that OA (and TQF, and WotS) should have done.

Hasn't WotS (Way of the Samurai) just done that?:confused:
 

Blacksad said:
core class in fact, and the conceal the evidence, poison use and inconpicuous ability make a great assassin IMO,

Great, yeah. Too great. Too narrow. Too focussed.

Not to mention I have NEVER been fond of the idea of the assassin as a core class. Even back in 1e. I mean: do you really start out as an assassin?

Read the Vlad Taltos books sometimes if you want my take on how assassins SHOULD be.


I do not see what is wrong with this ability, it is basicaly a + 10 to a skill, for the assassin it's a bit powerfull at level 3

And that's not sufficient?

Taking 20 is shorthand for "trying this over and over again until I succeed." Saying you can "always take 20" is nonsensical, because taking 20 is explicitly risking failing the task several times before you succeed by definition. Not something you want to be doing when you are (for example) trying to pass yourself of in a disguise.

What they seem to mean when they say this (I have seen two other publishers make this same gaff) is "take 10 with a +10 bonus." It might have been okay if they had said that... IF you are comfortable handing out +10 bonuses in the first place. Even rogues don't get skill mastery until high levels, let alone get a +10 to go along with it.

Hasn't WotS (Way of the Samurai) just done that?:confused:

Indeed it did! Which is why I LIKED WotS and gave it a 4. I'm saying this is a good thing about SA, a redeeming quality amidst some design decisions that do not endear.
 

Psion said:


Great, yeah. Too great. Too narrow. Too focussed.

Not to mention I have NEVER been fond of the idea of the assassin as a core class. Even back in 1e. I mean: do you really start out as an assassin?

Read the Vlad Taltos books sometimes if you want my take on how assassins SHOULD be.

Where shall I begin?
And if there is only one, which one?

http://www.amazon.com/exec/obidos/t...ket/ref=ref=pd_sim_series/103-6106656-5829438


And that's not sufficient?

Taking 20 is shorthand for "trying this over and over again until I succeed." Saying you can "always take 20" is nonsensical, because taking 20 is explicitly risking failing the task several times before you succeed by definition. Not something you want to be doing when you are (for example) trying to pass yourself of in a disguise.

What they seem to mean when they say this (I have seen two other publishers make this same gaff) is "take 10 with a +10 bonus." It might have been okay if they had said that... IF you are comfortable handing out +10 bonuses in the first place. Even rogues don't get skill mastery until high levels, let alone get a +10 to go along with it.

for the assassin, they say:
"starting at 3rd level, the assassin can take a 20 instead of making a roll when making a skill check for either bluff, diplomacy, disguise or sense motive in a social situation or attempting to disguise their identity. Normally a 20 may not be taken on such rolls. This may be done once per day."

It seems fine rules wise, it doesn't refer to the action "taking 20", and even give some exlanation to avoid confusion.

using the rules in the DMG p 242
an item that grant a +10 once per day would cost 400 gp
So I don't think that it's a big deal to have such ability in a low magic setting.

The courtier ability (at level 12)say that you can take 20 as a free action, up to this point it's fine, except that it is on sense motive which you can't retry.


Indeed it did! Which is why I LIKED WotS and gave it a 4. I'm saying this is a good thing about SA, a redeeming quality amidst some design decisions that do not endear.

Is my half-rank in english not sufficient to understand you?


and something that OA (and TQF, and WotS) should have done

I thought you meant that OA, TQF, and WotS didn't do that:confused:
 

Some other flubs I've noticed going back through the book...

The Feat called "Priest" makes four skills into class skills. The 2nd and 4th of these skills are both Diplomacy.

The Debater Feat requires four ranks in "Bull".

Dextrous Bow Use is a skill based on using a quarterstaff. What does this have to do with a bow? Is it supposed to be "bo" rather than "bow"?

Frightening Countenance has a prereq. of Cha 12+. However, the feat then discusses how it can be used to change a negative Cha mod into a positive one; the user can not have a negative Cha mod.

Lightning Reflexes. The core rules already have a feat called Lightning Reflexes, so it is poor form to have a completely different feat also called Lightning Reflexes.
 


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