I think what he was getting at was that the unarmored defense feats let spellcasters and monks get high ACs without being required to wear armor, and that this defeats one of the mechanical balances in the game, which is that spellcasters and monks are supposed to have worse ACs than warriors.tetsujin28 said:
And neither exist in Theah. Also, there's nothing stating that monks or spellcasters can't purchase the unarmed defense feats, as well.
And for the record, SA does 7th Sea better than 7th Sea ever did. It's not the nitty-gritty game that GURPS Swashbucklers can be (a personal favourite), but it's a great supplement.
And if a wizard started getting armor proficiencies, and wearing plate armor, he'd have really high arcane spell failure rates.
However, I think being required to use 3 feats to get those high ACs is self balancing, and I haven't found, so far, the Defense score in the Star Wars and Wheel of Time games to be a problem. For all intents and purposes, whether you have a defense score or unarmored defense feats, it's basically the same thing....your AC goes up as you rise in level, irrespective of armour worn.
I fail to see why this is unbalancing when done by one company, which requires 3 feats to do it, but balanced fine when done by another company that gives the bonuses away for free.
Banshee