Desdichado
Hero
OK, so I'e always billed my campaign as swashbuckling and horror. My first adventure, which took about six or seven sessions to run through, really got the horror and intrigue down great. The last session was to the PCs' Sanity what Black Monday was to the US Stock Market.
However, I'm thinking the swashbuckling aspect needs to be played up before it just turns into just another grim, dark world.
It just so happens that my PCs will be facing off against pirate ninjas (note: not an actual in-game term), probably in the next session, and I want to make sure these guys are doing some real swashbuckly action to set example. I've got plans for rapier fights balanced on banisters, I've got enemies leaping off balconies into hordes of mooks, I've got swinging from chandeliers (and throwing candles plucked from the chandeliers while I'm at it) all in the works, but I want to do a little more, and that's where I need some help.
I'm remembering the scene from The Three Musketeers (the one with Michael York, Richard Chamberlain, Oliver Reed, Charleton Heston, Raquel Welch, Faye Dunaway, etc.) where the four titular characters decide to go out to eat but realise they have no money. They get into a mock fight, piercing wine bags with their rapier (and then discretely collecting the spillage in bottles, punching each other so they fly over the fire (collecting the birds roasting on a spit while doing so, hurling loaves of bread at each other (that is conveniently caught in a bag, etc.)
I want that kind of action. But more serious. I want Jackie Chan style stunts where he uses whatever he can find in the environment to beat people. But I don't have time to watch any Jackie Chan movies between now and the session on Thursday.
Anyone got any ideas? How can I emphasise the derring-do, the thrills, the joie de vivre aspect of a good swashbuckling film in a way that makes everyone just sit up and say "Cool!" when I describe an action by an NPC? What specific stunt set-ups can you think of that I could implement?
However, I'm thinking the swashbuckling aspect needs to be played up before it just turns into just another grim, dark world.
It just so happens that my PCs will be facing off against pirate ninjas (note: not an actual in-game term), probably in the next session, and I want to make sure these guys are doing some real swashbuckly action to set example. I've got plans for rapier fights balanced on banisters, I've got enemies leaping off balconies into hordes of mooks, I've got swinging from chandeliers (and throwing candles plucked from the chandeliers while I'm at it) all in the works, but I want to do a little more, and that's where I need some help.
I'm remembering the scene from The Three Musketeers (the one with Michael York, Richard Chamberlain, Oliver Reed, Charleton Heston, Raquel Welch, Faye Dunaway, etc.) where the four titular characters decide to go out to eat but realise they have no money. They get into a mock fight, piercing wine bags with their rapier (and then discretely collecting the spillage in bottles, punching each other so they fly over the fire (collecting the birds roasting on a spit while doing so, hurling loaves of bread at each other (that is conveniently caught in a bag, etc.)
I want that kind of action. But more serious. I want Jackie Chan style stunts where he uses whatever he can find in the environment to beat people. But I don't have time to watch any Jackie Chan movies between now and the session on Thursday.
Anyone got any ideas? How can I emphasise the derring-do, the thrills, the joie de vivre aspect of a good swashbuckling film in a way that makes everyone just sit up and say "Cool!" when I describe an action by an NPC? What specific stunt set-ups can you think of that I could implement?