Gardens & Goblins
First Post
The more I think about it, the more I think a hard math approach to the problem isn't the right way to handle it. Your tired brain isn't nearly as good an excuse as the fact it's a rather difficult problem! It would greatly reduce the complexity to know whether a PC intends to become a claimant. Maybe that's something you can ask your players between sessions and let us know? (edit: just read this is for a one-shot, so I'm guessing the players don't know this vote is coming?)
Totally agree. The question should be:
What am I trying to achieve here?
If its a political simulation then.. math on.
Else, boil it down to as few die rolls as possible. Focus on giving the party the chance to influence the outcome/utterly balls things up. Then you can focus on arbitrating their clever/depraved antics, throwing Advantage/Disadvantage here and there, calling for skills checks and generally enjoying yourself as a DM.