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(SWd20) Building a better, badder Vader
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<blockquote data-quote="wingsandsword" data-source="post: 2287631" data-attributes="member: 14159"><p>Yeah, I'd also like to recommend the Hero's Guide, the best actual "crunch" book made for the d20 SWRPG. It also has 3 separate web enhancements. Around 30 prestige classes (some of them quite excellent), 90-something feats (including big expansions of martial arts styles from the EU including Teras Kasi and Echani). "Factions": being a system for tracking your support from a lot of organizations and feats that play off of them (get in the Bothans or Hutt's good graces for example and get special favors or privledges from those organizations). Rules for "blue glowie" force spirits, new force traditions, clarifications and expansions of combat rules. Rules for starting credits for characters above 1st level and taking out loans. Loads of info on cybernetics and droids.</p><p></p><p>The sad thing is, I know people who ignored the book because they thought the name was too similar to the Hero Builders Guidebook from D&D and figured it was a lame generic "how to play a Star Wars character" book. If you're running a campaign, I can't recommend it enough.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2287631, member: 14159"] Yeah, I'd also like to recommend the Hero's Guide, the best actual "crunch" book made for the d20 SWRPG. It also has 3 separate web enhancements. Around 30 prestige classes (some of them quite excellent), 90-something feats (including big expansions of martial arts styles from the EU including Teras Kasi and Echani). "Factions": being a system for tracking your support from a lot of organizations and feats that play off of them (get in the Bothans or Hutt's good graces for example and get special favors or privledges from those organizations). Rules for "blue glowie" force spirits, new force traditions, clarifications and expansions of combat rules. Rules for starting credits for characters above 1st level and taking out loans. Loads of info on cybernetics and droids. The sad thing is, I know people who ignored the book because they thought the name was too similar to the Hero Builders Guidebook from D&D and figured it was a lame generic "how to play a Star Wars character" book. If you're running a campaign, I can't recommend it enough. [/QUOTE]
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