Yea. There are A LOT of problems with the StarWars d20 Force system as it stands.
Almost all of the skills and feats could be concievably boiled down into a few real "powers" that the Jedi have ... they have some psychic abilities, they have some Telekinesis, and some sort of mystical control over their body's reactions. D6 boiled them down to Alter, Sense, and Control, but that's still sort of a boiling-down.
SWd20 then takes those three core "abilities" and splits them into finite "skills". But they're still very fuzzy ... Force Strike is TK, Move Object is TK ... they flow into eachother, but the skill system limits them. As-written, you can't use any power to toss people across the room like you see in the movies. So in the Jedi Counseling articles they added (back) Force Push to the Force Strike skill ... and made it synergize with Move Object ... because that's really all they could do. Then, to cover the huge jumps up and jumps down we see Jedi making in the movie they let Move Object work to change Jump.
Etc etc. As it stands, the single most useful skill in the game is Move Object because it adds up to alot of abilities from the movies. But that's because, in the movies, Jedi use ALOT of TK stuff. It's all one real ability, TK, and "Move Object" is the closest thing to real TK. In PrCs I think they strap even more stuff on MO.
Then there are odd-out powers like Plant Surge and Force Lightning. FL in particular, as its actually in the movies, is totally unconnected to the usual "powers" jedi display. I think it was in there mostly for the "cool" factor, but there it is and we have to deal with it. So it gets its own power/skill but its the ONLY thing that power/skill does.
When you split it down into so many skills its hard to do everything at top power ... and watching players, most people will naturally choose ONLY the things that are most useful to them at top power, instead of spreading themselves across alot of powers. So you get Jedi who can do one thing from a "power" but nothing else ... they might Force Strike all day long, but can't lift a teacup otherwise ... or lift a tank and can't hit. Mostly the Guardians max out Enhance Ability, Battlemind, and Move Object so they can leap and hit and ... that's about it.
So you have to decide how many skills you really NEED to demonstrate the powers you want.
--fje