Chris Knapp
First Post
So the other day, we had an underwater encounter and I caught a bit of flak when my dwarven fighter didn't charge. I replied that I didn't know I could. My move of 5 only yielded a swim speed of 2 and the critter was 5 squares away.
I tried to find any rules that state you can't charge (or run) while swimming but they seem to be corner cases. My take is that running (i.e. sprinting) might be possible, but an actual charge seems silly. Now, creatures with a swim speed could certainly charge and run and it would make sense.
After discussing it, we came up with a few other what-if's. What if I charge while swimming and fail my athletics check. Does my charge technically not happen, thus my turn isn't over? Can I double-swim? Do I have to roll twice?
I tried to find any rules that state you can't charge (or run) while swimming but they seem to be corner cases. My take is that running (i.e. sprinting) might be possible, but an actual charge seems silly. Now, creatures with a swim speed could certainly charge and run and it would make sense.
After discussing it, we came up with a few other what-if's. What if I charge while swimming and fail my athletics check. Does my charge technically not happen, thus my turn isn't over? Can I double-swim? Do I have to roll twice?