Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
switching a versatile weapon between 1h and 2h, what action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4520970" data-attributes="member: 43019"><p>Nor was a quickened spell a different type of free action. It was just a free action you could only do once per turn.</p><p> </p><p> </p><p></p><p>Then your logic fu may be weak. How much does singing interfere with your ability to juggle? How about your ability to tap a rhythm with your foot? Each of these things are a bit separated so that's something, at least, though in truth there is _some_ impact to quality but you can still do these things.</p><p></p><p>Now, while singing, juggling, and tapping a rhythm with your feet, recite a spell, parry attacks with your magic shield hand, and dodge back and forth to assist your own attacks. Oh, and launch the juggled balls at enemies bouncing them back to your hand.</p><p></p><p>Okay, getting a bit more complicated.</p><p></p><p></p><p></p><p>Potentially, but gripping something, leveraging that grip, taking a swing, then releasing the grip, takes more than "four score".</p><p></p><p>So where's the line?</p><p></p><p>Thankfully, the RAW answers that:</p><p></p><p>"The DM can restrict the number of free actions in a turn." and it even gives an example of a limited free action. "Speaking a few sentences" - you can only do that once, you can't do it twenty times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Saying "four score" makes sense. Saying the whole Gettysburg address doesn't. So there's your line of sense. Similarly, I don't think it "makes sense" for them to design the swordmage so that it has a restriction unless it has a restriction, nor do I think that it makes sense to allow grip swapping an infinite number of times if you're using that other hand to gain AC.</p><p></p><p>Thankfully, I don't have to care how it works, but as I said before - every table I've been to, it's been ruled the same. You pick one grip for the turn, take it as a free action. So you pick between +1 damage or +2 AC.</p><p></p><p></p><p></p><p>As noted, your logic fu is weak. It definitely makes sense to limit it to _some number_ per round. I'd imagine no one thinks you can change grips one hundred times per round. I already know some people think one time per round. So each DM will pick their own number from there. We've already established there _is a limit_, we're just haggling.</p><p></p><p></p><p></p><p>Except it's not a house rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It's no more overpowered than giving any character +1 damage. So let me know when you decide to give rogues +1 damage, or fighters, or warlords, or clerics, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4520970, member: 43019"] Nor was a quickened spell a different type of free action. It was just a free action you could only do once per turn. Then your logic fu may be weak. How much does singing interfere with your ability to juggle? How about your ability to tap a rhythm with your foot? Each of these things are a bit separated so that's something, at least, though in truth there is _some_ impact to quality but you can still do these things. Now, while singing, juggling, and tapping a rhythm with your feet, recite a spell, parry attacks with your magic shield hand, and dodge back and forth to assist your own attacks. Oh, and launch the juggled balls at enemies bouncing them back to your hand. Okay, getting a bit more complicated. Potentially, but gripping something, leveraging that grip, taking a swing, then releasing the grip, takes more than "four score". So where's the line? Thankfully, the RAW answers that: "The DM can restrict the number of free actions in a turn." and it even gives an example of a limited free action. "Speaking a few sentences" - you can only do that once, you can't do it twenty times :) Saying "four score" makes sense. Saying the whole Gettysburg address doesn't. So there's your line of sense. Similarly, I don't think it "makes sense" for them to design the swordmage so that it has a restriction unless it has a restriction, nor do I think that it makes sense to allow grip swapping an infinite number of times if you're using that other hand to gain AC. Thankfully, I don't have to care how it works, but as I said before - every table I've been to, it's been ruled the same. You pick one grip for the turn, take it as a free action. So you pick between +1 damage or +2 AC. As noted, your logic fu is weak. It definitely makes sense to limit it to _some number_ per round. I'd imagine no one thinks you can change grips one hundred times per round. I already know some people think one time per round. So each DM will pick their own number from there. We've already established there _is a limit_, we're just haggling. Except it's not a house rule :) It's no more overpowered than giving any character +1 damage. So let me know when you decide to give rogues +1 damage, or fighters, or warlords, or clerics, etc. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
switching a versatile weapon between 1h and 2h, what action?
Top