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General Tabletop Discussion
*Pathfinder & Starfinder
switching a versatile weapon between 1h and 2h, what action?
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<blockquote data-quote="elecgraystone" data-source="post: 4521153" data-attributes="member: 74232"><p>It is very much a house-rule. It reads "The DM can restrict the number of free actions in a turn." NOT the "The DM can restrict SOME free actions but not others." The DM can restrict the total number of free actions per RAW. Saying you can use this free action only once but can still do other free action isn't RAW so it's a house-rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Bottom line, a RAW ruling on free actions would be you could only do 5 free actions in a round. The house-rule would be you can only change grip once per round, you can only speak twice a round, you can drop three items a round ect. As long as the person has free actions left, by RAW they can change grips again. It's not "haggling" over a limit, it's the fact that you are limiting JUST one free action that makes it a house-rule.</p><p> </p><p>As far as "So let me know when you decide to give rogues +1 damage, or fighters, or warlords, or clerics, etc." all rogues fighters, or warlords, or clerics can do the exact same thing with a versatile weapon. SO WOTC decided to give them ALL a +1, not me. The "design the swordmage" is really one handed vs two-handed weapons for their ward bonus. In 4E versatile weapons are always 1 handed weapons (even when wielded two handed). All this could be fixed by altering the ward to read +3 when wielding a a single one-handed weapon and +1 when wielding a two handed. That's more or less what they were trying to do. They just tried to make it as complicated as possible by bringing a free hand into it instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4521153, member: 74232"] It is very much a house-rule. It reads "The DM can restrict the number of free actions in a turn." NOT the "The DM can restrict SOME free actions but not others." The DM can restrict the total number of free actions per RAW. Saying you can use this free action only once but can still do other free action isn't RAW so it's a house-rule. ;) Bottom line, a RAW ruling on free actions would be you could only do 5 free actions in a round. The house-rule would be you can only change grip once per round, you can only speak twice a round, you can drop three items a round ect. As long as the person has free actions left, by RAW they can change grips again. It's not "haggling" over a limit, it's the fact that you are limiting JUST one free action that makes it a house-rule. As far as "So let me know when you decide to give rogues +1 damage, or fighters, or warlords, or clerics, etc." all rogues fighters, or warlords, or clerics can do the exact same thing with a versatile weapon. SO WOTC decided to give them ALL a +1, not me. The "design the swordmage" is really one handed vs two-handed weapons for their ward bonus. In 4E versatile weapons are always 1 handed weapons (even when wielded two handed). All this could be fixed by altering the ward to read +3 when wielding a a single one-handed weapon and +1 when wielding a two handed. That's more or less what they were trying to do. They just tried to make it as complicated as possible by bringing a free hand into it instead. :o [/QUOTE]
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switching a versatile weapon between 1h and 2h, what action?
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