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General Tabletop Discussion
*Pathfinder & Starfinder
switching a versatile weapon between 1h and 2h, what action?
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<blockquote data-quote="elecgraystone" data-source="post: 4521538" data-attributes="member: 74232"><p>But all free actions DO take up the same amount of time, just like all minor actions take the same amount of time and all standard actions take the same amount of time. Making one different is a house-rule.</p><p>I'll have to disagree. All free actions are treated the same under the rules. Treating one differently or saying it takes longer would be a house-rule.</p><p>Then you would have a general limit on free actions, NOT limiting only one. Different free actions do not (at least by RAW) take different amounts of time.</p><p>But they give them the exact same benefit as the swordmage right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>But it has everything to do with versatile</p><p>Not. That's why every character can pick up a versatile weapon and do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Well, mine would be the easiest. If you just drop the free hand thing, people would stop trying to change how free actions work JUST to stop swordmages that MIGHT try to get the extra +1 damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>From what I've read, the +1 damage wasn't intended but they aren't planning on changing it. That's why I suggested my wording. It seems that it's going to stay RAW that they can get the +1 damage so why not change the wording to make it easier on everyone. If we ignore the free hand and focus on the type of weapon, we get the same effect without having to worry about free actions or grip changes.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4521538, member: 74232"] But all free actions DO take up the same amount of time, just like all minor actions take the same amount of time and all standard actions take the same amount of time. Making one different is a house-rule. I'll have to disagree. All free actions are treated the same under the rules. Treating one differently or saying it takes longer would be a house-rule. Then you would have a general limit on free actions, NOT limiting only one. Different free actions do not (at least by RAW) take different amounts of time. But they give them the exact same benefit as the swordmage right? :p But it has everything to do with versatile Not. That's why every character can pick up a versatile weapon and do it. :) Well, mine would be the easiest. If you just drop the free hand thing, people would stop trying to change how free actions work JUST to stop swordmages that MIGHT try to get the extra +1 damage. :p From what I've read, the +1 damage wasn't intended but they aren't planning on changing it. That's why I suggested my wording. It seems that it's going to stay RAW that they can get the +1 damage so why not change the wording to make it easier on everyone. If we ignore the free hand and focus on the type of weapon, we get the same effect without having to worry about free actions or grip changes. [/QUOTE]
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switching a versatile weapon between 1h and 2h, what action?
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