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General Tabletop Discussion
*Pathfinder & Starfinder
switching a versatile weapon between 1h and 2h, what action?
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<blockquote data-quote="keterys" data-source="post: 4521806" data-attributes="member: 43019"><p>Incorrect - actions and time are not correlated. Especially not free actions.</p><p></p><p></p><p></p><p>Incorrect. Different free actions do take different amounts of time, by RAW. Time almost never _matters_, however.</p><p></p><p></p><p></p><p>Not really. If a feat gave you +1 damage as long as you were using your left hand to rub your belly and recite the alphabet, I'd have a similar objection.</p><p></p><p>My question was purely about giving a class +1 damage over where it was designed and balanced. If the swordmage was designed to get it, they should have worded the ability differently. If it wasn't designed to get it, then it doesn't matter if you can sketch a rule to do it. You shouldn't.</p><p></p><p>Unless, of course, you're playing in a tournament environment.</p><p></p><p></p><p></p><p>Can every character use a heavy shield and a versatile weapon at the same time with +1 damage? </p><p></p><p></p><p></p><p>If swordmages can get the +1 damage, those who don't should. Barring a specific reason to use another weapon, such as a scimitar, they'd be stupid not to.</p><p></p><p>Regardless, I don't see that yours would be easiest -unless that's what they're trying to emulate-. As far as I can tell, they're trying to emulate a fighter/mage who leaves a hand free and deflects things with magic... in which case using a weapon two-handed at all is against design intent. So something more akin to using both hands to attack losing the bonus would cover that angle.</p><p> </p><p></p><p></p><p>And if it's not intended... which we agree... then it shouldn't work that way. Simplest thing in the world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>But now you're house ruling to nerf swordmages using fullblades. What's with that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>More seriously, though - even without swordmages I see no reason to allow _any_ character to switch grips more than once per round.</p></blockquote><p></p>
[QUOTE="keterys, post: 4521806, member: 43019"] Incorrect - actions and time are not correlated. Especially not free actions. Incorrect. Different free actions do take different amounts of time, by RAW. Time almost never _matters_, however. Not really. If a feat gave you +1 damage as long as you were using your left hand to rub your belly and recite the alphabet, I'd have a similar objection. My question was purely about giving a class +1 damage over where it was designed and balanced. If the swordmage was designed to get it, they should have worded the ability differently. If it wasn't designed to get it, then it doesn't matter if you can sketch a rule to do it. You shouldn't. Unless, of course, you're playing in a tournament environment. Can every character use a heavy shield and a versatile weapon at the same time with +1 damage? If swordmages can get the +1 damage, those who don't should. Barring a specific reason to use another weapon, such as a scimitar, they'd be stupid not to. Regardless, I don't see that yours would be easiest -unless that's what they're trying to emulate-. As far as I can tell, they're trying to emulate a fighter/mage who leaves a hand free and deflects things with magic... in which case using a weapon two-handed at all is against design intent. So something more akin to using both hands to attack losing the bonus would cover that angle. And if it's not intended... which we agree... then it shouldn't work that way. Simplest thing in the world :) But now you're house ruling to nerf swordmages using fullblades. What's with that? ;) More seriously, though - even without swordmages I see no reason to allow _any_ character to switch grips more than once per round. [/QUOTE]
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switching a versatile weapon between 1h and 2h, what action?
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