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<blockquote data-quote="Mallus" data-source="post: 479706" data-attributes="member: 3887"><p>I'd get angry at the players who want to switch, try and dissuade them from switching, construct voodoo dolls with their favorite lucky dice in the centers and then...</p><p></p><p>...help them create new characters at the average party level.</p><p></p><p>The way I look at, as DM your role is fundementally that of entertainer; you're playing well if your players enjoy themselves. If the players aren't happy with the characters they made, let 'em try new ones. Ours is a service profession. </p><p></p><p>I realize this can wreck hell with a story you put time and effort, possibly blood and tears, into. But roll with the punches. Just as you'd expect your players to adapt/react to the twists you throw at them. </p><p></p><p>Consider it a challenge. Work to fit their new PC's into the storyline. And make it beliebable. That's the mark of the good storyteller.</p></blockquote><p></p>
[QUOTE="Mallus, post: 479706, member: 3887"] I'd get angry at the players who want to switch, try and dissuade them from switching, construct voodoo dolls with their favorite lucky dice in the centers and then... ...help them create new characters at the average party level. The way I look at, as DM your role is fundementally that of entertainer; you're playing well if your players enjoy themselves. If the players aren't happy with the characters they made, let 'em try new ones. Ours is a service profession. I realize this can wreck hell with a story you put time and effort, possibly blood and tears, into. But roll with the punches. Just as you'd expect your players to adapt/react to the twists you throw at them. Consider it a challenge. Work to fit their new PC's into the storyline. And make it beliebable. That's the mark of the good storyteller. [/QUOTE]
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