Dextolen
Community Supporter
Our campaign, which has been pretty high on roleplaying, although the basic movement of the plot doesn't hinge on any character, has reached 6th level and some of my players are hankering to give up their current characters for new ones.
My policy on new characters in the group has only applied to new players and players who's characters die and are not raised. I allow them to come in at the lowest level of the party, usually one or two levels below the average. That way they still get to participate (aren't always hiding in the middle of the party) but are still less experienced than the rest.
Now I have two or three (out of 7) players wanting to ditch their current PCs and make new ones. This bothers me. On one hand I want happy players, on the other I want to add some sort of permenancy or importance to the group dynamic that has been created.
If I say no, and then I encounter PCs trying to kill themselves (jumping off cliffs, wading into combats solo, etc.) I will be seriously bummed. Any thoughts ? How do you handle this?
My policy on new characters in the group has only applied to new players and players who's characters die and are not raised. I allow them to come in at the lowest level of the party, usually one or two levels below the average. That way they still get to participate (aren't always hiding in the middle of the party) but are still less experienced than the rest.
Now I have two or three (out of 7) players wanting to ditch their current PCs and make new ones. This bothers me. On one hand I want happy players, on the other I want to add some sort of permenancy or importance to the group dynamic that has been created.
If I say no, and then I encounter PCs trying to kill themselves (jumping off cliffs, wading into combats solo, etc.) I will be seriously bummed. Any thoughts ? How do you handle this?
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