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Switching from Pathfinder to 5E
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<blockquote data-quote="Brother MacLaren" data-source="post: 6344087" data-attributes="member: 15999"><p>I've played since the Red Box set, and really like old Basic D&D. Enjoyed 3E, avoided 4E, and rather liked Pathfinder. The local PFS group is great. But the power creep in the system is annoying, as is the fighter getting outclassed at his own schtick by the barbarian (a problem of late 3.5, and post-APG PF), and the rogue getting outclassed by multiple other options. </p><p></p><p>I'll definitely give 5E a try. Will probably houserule the barbarian if it seems he is a better fighter than the fighter. And I will probably create an optional wizard variant that does NOT have 5E Basic's offensive cantrips, but instead has some sort of archivist-type ability to use knowledge to advise allies (a non-magical Mass Guidance or Mass Resistance?), and actually has to fall back on weapons. Maybe call that "Wizard" and the other one "Mage." I know I would definitely prefer to play the one that a) has his knowledge being almost as important as his spells, and b) CAN run out of magic and have to resort to a staff, dagger or crossbow. So I'd like to give that option.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 6344087, member: 15999"] I've played since the Red Box set, and really like old Basic D&D. Enjoyed 3E, avoided 4E, and rather liked Pathfinder. The local PFS group is great. But the power creep in the system is annoying, as is the fighter getting outclassed at his own schtick by the barbarian (a problem of late 3.5, and post-APG PF), and the rogue getting outclassed by multiple other options. I'll definitely give 5E a try. Will probably houserule the barbarian if it seems he is a better fighter than the fighter. And I will probably create an optional wizard variant that does NOT have 5E Basic's offensive cantrips, but instead has some sort of archivist-type ability to use knowledge to advise allies (a non-magical Mass Guidance or Mass Resistance?), and actually has to fall back on weapons. Maybe call that "Wizard" and the other one "Mage." I know I would definitely prefer to play the one that a) has his knowledge being almost as important as his spells, and b) CAN run out of magic and have to resort to a staff, dagger or crossbow. So I'd like to give that option. [/QUOTE]
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