Werebat
Explorer
I've been playing long enough to remember the old "red box" sets. I essentially skipped 4th Edition and switched over to Pathfinder when it came out. I've been reasonably happy with PF but much prefer the unofficial E6 or E8 version of it.
Today my interest in 5E was piqued when I read a thread here that claimed 5E is going to be something like E6.
I hadn't really been interested in 5E before hearing this.
I was wondering what sort of things a person accustomed to Pathfinder would notice first about 5th Edition. What are the big differences between the two systems?
How does 5th Edition handle magic item creation and acquisition as compared to Pathfinder, for example? This has been an issue for us in my PF games as players have noticed that they always end up selling off the magic they find and using the money to craft more optimized magic items (and also ending up with a large assortment of low cost but efficient magic items instead of expensive "cool" ones). They don't like this but can't seem to help themselves as they are playing to be efficient.
How is the balance of power between casters and non-casters in 5E?
How long does 5E stretch out that "low magic" feel? For example at what level in 5E would running a game that looked and played a lot like "The Lord of the Rings" stop working? At what level does 5E break from low fantasy to something closer to superheroes (with scry-buff-teleport, no more travel by foot or horse, etc. becoming the rule rather than the exception)?
I'm sure I'll be reading more on my own, but just curious what you good people here have observed.
Today my interest in 5E was piqued when I read a thread here that claimed 5E is going to be something like E6.
I hadn't really been interested in 5E before hearing this.
I was wondering what sort of things a person accustomed to Pathfinder would notice first about 5th Edition. What are the big differences between the two systems?
How does 5th Edition handle magic item creation and acquisition as compared to Pathfinder, for example? This has been an issue for us in my PF games as players have noticed that they always end up selling off the magic they find and using the money to craft more optimized magic items (and also ending up with a large assortment of low cost but efficient magic items instead of expensive "cool" ones). They don't like this but can't seem to help themselves as they are playing to be efficient.
How is the balance of power between casters and non-casters in 5E?
How long does 5E stretch out that "low magic" feel? For example at what level in 5E would running a game that looked and played a lot like "The Lord of the Rings" stop working? At what level does 5E break from low fantasy to something closer to superheroes (with scry-buff-teleport, no more travel by foot or horse, etc. becoming the rule rather than the exception)?
I'm sure I'll be reading more on my own, but just curious what you good people here have observed.