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Switching from Pathfinder to 5E
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<blockquote data-quote="Ari Kanen" data-source="post: 6344814" data-attributes="member: 6739532"><p>I made a post, I think either on this board or Wizards that 5e pretty much captured what I was trying to achieve with E6 + Pathfinder. I think this is done with both bounded accuracy and how feats as a concept was re-worked. </p><p></p><p>The devs have stated that magic items are not an assumed component of the math, so if you have one a nice magic weapon, you'll still have an advantage, typically +1 + features like extra damage dice on a crit, or something like that. So you won't "need" a cloak of resistance, wand of cure light, and need to go to the magic item store to turn gold into mechanical advantage every level. </p><p></p><p>I think this will be something that people who really like character optimization will be generally unhappy with since its once less customization option or possible exploit, but I think most the GM/DMs will be really happy with. </p><p></p><p>The balance between martials and casters is still up in the air, but from a glance its not as cookie cutter as 4e, but it doesn't seem as disparate as 3.5/PF. They don't scale equally, but many of the spells have been reigned in. But I don't think Fighters will ever be able to compete with a Wish spell, but as such, this has been part of the DnD experience for a long time, and I think it might jive with how most people envision magic and martials in a narrative sense. In a game-ist sense though, it still might be considered "unbalanced." </p><p></p><p>I for one, think a pretty good balance has been struck and hope the DMG should allow for dialing that balance between low-magic and high, and low martial-caster disparty and high will be made available when that book comes out in November.</p></blockquote><p></p>
[QUOTE="Ari Kanen, post: 6344814, member: 6739532"] I made a post, I think either on this board or Wizards that 5e pretty much captured what I was trying to achieve with E6 + Pathfinder. I think this is done with both bounded accuracy and how feats as a concept was re-worked. The devs have stated that magic items are not an assumed component of the math, so if you have one a nice magic weapon, you'll still have an advantage, typically +1 + features like extra damage dice on a crit, or something like that. So you won't "need" a cloak of resistance, wand of cure light, and need to go to the magic item store to turn gold into mechanical advantage every level. I think this will be something that people who really like character optimization will be generally unhappy with since its once less customization option or possible exploit, but I think most the GM/DMs will be really happy with. The balance between martials and casters is still up in the air, but from a glance its not as cookie cutter as 4e, but it doesn't seem as disparate as 3.5/PF. They don't scale equally, but many of the spells have been reigned in. But I don't think Fighters will ever be able to compete with a Wish spell, but as such, this has been part of the DnD experience for a long time, and I think it might jive with how most people envision magic and martials in a narrative sense. In a game-ist sense though, it still might be considered "unbalanced." I for one, think a pretty good balance has been struck and hope the DMG should allow for dialing that balance between low-magic and high, and low martial-caster disparty and high will be made available when that book comes out in November. [/QUOTE]
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